ACPI, DMI, SMP, xHCI, USB, I2C, NVMe, r8169 and ramdisk progress lines are kinfo now: in dmesg and on a verbose boot, off the screen of a working machine. Failures stay cprintf. vt_repaint also paints the strip right of the last column and below the last row, which kept the bottom of the X desktop after Ctrl+Alt+F-key. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
110 lines
4.3 KiB
C
110 lines
4.3 KiB
C
// Display controller -- the first driver to find its hardware by asking.
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//
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// It does not draw anything: vga_fb.c in this directory owns the framebuffer,
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// and it learned where that is from the bootloader's VBE call. What this adds
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// is a second, independent answer to the same question, from the bus rather
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// than from the BIOS -- and a complaint when the two disagree.
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//
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// No `attached` hook and no per-instance state, unlike the e1000 and
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// virtio-gpu: there is exactly one framebuffer the loader programmed, however
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// many VGA-class controllers the bus turns up. A second one binding here
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// publishes the same scanout, which is the truth -- it is the same screen.
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//
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// That is worth more than it sounds. Three places in the kernel used to
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// hardcode 0xfd000000 as the framebuffer address, and the only reason nobody
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// noticed was that QEMU's stdvga happens to put it there. A disagreement
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// between VBE and the card's own BAR is exactly the symptom that would have
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// shown up first on hardware where the guess was wrong, and until now there
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// was nothing in the kernel capable of noticing it.
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#include "core/types.h"
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#include "core/defs.h"
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#include "core/param.h"
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#include "arch/x86.h"
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#include "core/spinlock.h"
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#include "core/sleeplock.h"
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#include "fs/fs.h"
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#include "fs/file.h"
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#include "dev/pci.h"
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#include "gfx/display.h"
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// The framebuffer lives in the first memory BAR big enough to hold a screen.
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// Display controllers commonly expose two apertures -- the framebuffer and a
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// much smaller register block -- and which index they land on varies, so the
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// choice is made by size rather than by position.
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//
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// Except that the one the loader's mode actually lives in wins outright. An
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// NVIDIA card's BAR0 is a 16 MB register block, which is big enough to pass
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// for an 800x600 framebuffer and is not one; the screen is in BAR1. Taking
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// the first that fits reported a "disagreement" that was the driver's own.
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static struct pci_bar *
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framebuffer_bar(struct pci_dev *d)
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{
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uint64 need = vga_fb_size(), vbe = vga_fb_phys();
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for (int i = 0; i < 6; i++) {
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struct pci_bar *b = &d->bar[i];
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if (b->base && !b->is_io && vbe >= b->base && vbe < b->base + b->size)
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return b;
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}
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for (int i = 0; i < 6; i++) {
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struct pci_bar *b = &d->bar[i];
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if (b->base == 0 || b->is_io)
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continue;
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if (b->size >= need)
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return b;
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}
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return 0;
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}
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static int
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vga_pci_probe(struct pci_dev *d)
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{
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struct pci_bar *bar = framebuffer_bar(d);
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uint64 vbe = vga_fb_phys();
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// Memory decoding has to be on for the aperture to respond at all. The BIOS
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// will have done this already to put up a boot splash, but a device we only
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// reached through enumeration cannot be assumed to have been touched.
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pci_enable(d, PCI_CMD_MEMORY);
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if (bar == 0) {
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kinfo("vga: display controller at %x:%x.%x has no framebuffer aperture\n",
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d->bus, d->slot, d->func);
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return 0; // still ours; nothing more to do
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}
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if (vbe != 0 && (vbe < bar->base || vbe >= bar->base + bar->size)) {
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// Trust VBE: it describes the mode that is actually programmed and being
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// displayed, which is the thing vga.c is writing into. The BAR is the
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// card's whole aperture and the mode may sit at an offset within it. Say
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// so rather than silently preferring one.
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kinfo("vga: framebuffer disagreement -- VBE says %x, BAR says %x\n",
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(uint32)vbe, (uint32)bar->base);
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}
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kinfo("vga: display controller %x:%x, aperture %x (%d MB)\n",
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d->vendor, d->device, (uint32)bar->base,
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(uint32)(bar->size / (1024 * 1024)));
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return 0;
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}
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// Matched by class, not by model: every VGA-compatible controller answers
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// class 0x03, and this driver cares about none of the differences between
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// them.
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static const struct pci_match vga_pci_match[] = {
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{ PCI_ANY, PCI_ANY, PCI_CLASS_DISPLAY, 0xFF },
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{ 0, 0, 0, 0 },
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};
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// The display vtable lives in kernel/dev/vga.c, which owns the framebuffer;
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// this file only finds the card on the bus. Publishing it here is what makes
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// device_find_class(DEVCLASS_DISPLAY) return something a compositor can use.
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extern const struct display_ops vga_display_ops;
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const struct pci_driver vga_pci_driver = {
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.name = "vga",
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.match = vga_pci_match,
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.ops = &vga_display_ops,
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.probe = vga_pci_probe,
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};
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