On the first real machine with a discrete card (an RTX 3060, 800x600 from the UEFI GOP) the console was slow enough to photograph mid-scroll, and the boot died on CPU 1's "cpu1: starting": CPU 0 spun 200M times on the console lock while CPU 1 held it, scrolling, and called it a deadlock. The framebuffer is device memory in the uncached 3-4 GB page of the direct map. QEMU's stdvga is RAM underneath, so nothing showed there; on a card, gfx_scroll_up's memmove read the whole screen back across the bus one byte at a time, and every anti-aliased glyph read back each pixel it blended. So the console now draws into a copy of the screen in RAM (vmap_alloc: kalloc pages behind a page table of their own, since nothing needs it contiguous), and gfx_flush() copies the changed rectangle onto the card through an ioremap_wc() mapping -- PAT entry 4 set to write-combining on every CPU. Flushes happen where drawing ends: a message, a terminal write, an echo, a terminal switch. Scrolling moves eight bytes at a time instead of one. /dev/fb0 reads and writes the card itself, as before. The early console's fb_info now carries the physical address it always should have. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
907 lines
30 KiB
C
907 lines
30 KiB
C
// SPDX-License-Identifier: GPL-2.0-or-later
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//
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// Virtual terminals. See include/vt.h for why this exists at all; the short
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// version is that switching needs a backing store, and the console drew
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// straight into the framebuffer.
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//
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// The rule this file is built on: **a terminal does not know whether it is
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// visible.** Writes land in the grid, the cursor moves, the grid scrolls --
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// all of it unconditionally. Drawing is a separate question asked once, at
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// the bottom, and answered by comparing against vt_active. Every alternative
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// spreads "am I on screen" through the escape parser, and then a terminal
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// that was switched away mid-sequence comes back wrong.
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#include "types.h"
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#include "defs.h"
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#include "param.h"
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#include "spinlock.h"
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#include "sleeplock.h"
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#include "posix.h"
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#include "theme.h"
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#include "gfx.h"
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#include "vt.h"
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int vt_active = 0;
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// The grids. Static rather than allocated: there is no contiguous multi-page
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// allocator, a grid is 72 KB, and six of them are a fixed cost the kernel can
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// pay once at link time instead of failing to pay at run time.
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static struct vtcell vt_storage[NVT][VT_MAXCOLS * VT_MAXROWS];
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static struct vt vts[NVT];
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static int vt_ready;
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// The sixteen ANSI colours, then the two theme defaults. Moved here from
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// console.c, where they were the only palette because there was only one
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// terminal to paint.
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static const uint32 palette[VT_NCOLOUR] = {
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0x000000, 0xAA0000, 0x00AA00, 0xAA5500, // black red green yellow(brown)
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0x0000AA, 0xAA00AA, 0x00AAAA, 0xAAAAAA, // blue magenta cyan white
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0x555555, 0xFF5555, 0x55FF55, 0xFFFF55, // bright versions
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0x5555FF, 0xFF55FF, 0x55FFFF, 0xFFFFFF,
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SCH_FG, // VT_FG_DEFAULT
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SCH_BG, // VT_BG_DEFAULT
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};
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uint32
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vt_rgb(uint8 idx)
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{
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return palette[idx < VT_NCOLOUR ? idx : VT_FG_DEFAULT];
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}
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static struct vtcell *
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cell_at(struct vt *v, int col, int row)
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{
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return &v->cells[row * v->cols + col];
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}
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static int
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is_active(struct vt *v)
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{
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return vt_ready && v->index == vt_active;
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}
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// Paint one cell from the grid. The single place that turns stored state into
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// pixels, so anything that changes a cell can simply call this and not think
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// about whether the terminal is visible.
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static void
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show(struct vt *v, int col, int row)
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{
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if (!is_active(v))
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return;
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struct vtcell *k = cell_at(v, col, row);
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// Reverse video swaps the two colours at draw time rather than at store
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// time, so turning it off restores what was underneath instead of leaving
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// the swapped pair behind.
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if (k->attr & VT_ATTR_REVERSE)
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gfx_draw_cell(col, row, k->ch, vt_rgb(k->bg), vt_rgb(k->fg));
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else
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gfx_draw_cell(col, row, k->ch, vt_rgb(k->fg), vt_rgb(k->bg));
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}
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static void
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blank_row(struct vt *v, int row)
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{
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for (int c = 0; c < v->cols; c++) {
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struct vtcell *k = cell_at(v, c, row);
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k->ch = ' ';
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k->fg = v->fg;
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k->bg = v->bg;
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k->attr = 0;
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}
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}
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// ---------------------------------------------------------------------------
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// Setup
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// ---------------------------------------------------------------------------
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// The termios every terminal starts with. This was a single file-static in
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// console.c called `tio`; it is per-terminal now because ICANON and ECHO
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// describe a terminal, and a program that turns off echo on tty2 has said
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// nothing whatever about tty1.
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static void
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termios_defaults(struct termios *t)
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{
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memset(t, 0, sizeof(*t));
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t->c_iflag = ICRNL;
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t->c_oflag = OPOST | ONLCR;
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t->c_cflag = CS8 | CREAD;
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t->c_lflag = ISIG | ICANON | ECHO | ECHOE;
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t->c_cc[VINTR] = 'C' & 0x1f;
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t->c_cc[VQUIT] = '\\' & 0x1f;
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t->c_cc[VERASE] = '\x7f';
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t->c_cc[VKILL] = 'U' & 0x1f;
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t->c_cc[VEOF] = 'D' & 0x1f;
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t->c_cc[VSUSP] = 'Z' & 0x1f;
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t->c_cc[VWERASE]= 'W' & 0x1f;
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t->c_cc[VMIN] = 1;
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t->c_ispeed = 15;
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t->c_ospeed = 15;
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}
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// The screen size, clamped to what a grid can hold.
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//
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// 80x24 when there is no framebuffer yet -- which is the usual case when
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// vt_init runs, because the display driver is found on the PCI bus and the
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// terminals are set up before the bus is walked. vt_resize() corrects it the
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// moment a scanout arrives.
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static void
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measure(int *out_cols, int *out_rows)
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{
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int cols = gfx_cols(), rows = gfx_rows();
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if (cols <= 0) cols = 80;
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if (rows <= 0) rows = 24;
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if (cols > VT_MAXCOLS) cols = VT_MAXCOLS;
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if (rows > VT_MAXROWS) rows = VT_MAXROWS;
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*out_cols = cols;
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*out_rows = rows;
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}
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void
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vt_init(void)
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{
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int cols, rows;
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// Idempotent. A verbose boot brings the terminals up early, before the PCI
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// bus is walked, so that the kernel log has somewhere to go; main() then
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// calls this again in its usual place. The second call must not wipe six
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// screens of boot messages.
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if (vt_ready) {
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vt_resize();
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return;
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}
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measure(&cols, &rows);
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for (int i = 0; i < NVT; i++) {
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struct vt *v = &vts[i];
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memset(v, 0, sizeof(*v));
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v->index = i;
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v->cols = cols;
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v->rows = rows;
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v->cells = vt_storage[i];
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v->fg = VT_FG_DEFAULT;
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v->bg = VT_BG_DEFAULT;
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v->esc_state = VE_NORMAL;
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// pgid 1, which is init's, so the first shell on each terminal already
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// sees itself as the foreground job rather than stopping with SIGTTIN.
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v->fg_pgrp = 1;
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termios_defaults(&v->tio);
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for (int r = 0; r < rows; r++)
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blank_row(v, r);
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}
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vt_active = 0;
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vt_ready = 1;
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}
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// The real screen has arrived. Re-measure and re-lay the grids.
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//
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// This exists because of the order the kernel comes up in: terminals are
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// initialised before the PCI bus is walked, so the display driver attaches its
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// scanout *after* vt_init has already sized every grid from a framebuffer that
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// was not there yet. Without this the grids stayed 80x24 on a 160x50 screen --
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// text stopped two thirds of the way down, `ls` formatted for a width the grid
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// did not have and split words across the wrap, and zsh's cursor tracking was
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// wrong on every line.
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//
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// Content is not preserved. Reflowing a grid into a different width is a real
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// problem and there is nothing here worth reflowing: this runs during boot,
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// before console_takeover(), when every grid is still blank.
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void
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vt_resize(void)
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{
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int cols, rows;
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if (!vt_ready)
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return; // vt_init has not run; it will measure itself
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measure(&cols, &rows);
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if (cols == vts[0].cols && rows == vts[0].rows)
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return; // same screen, nothing to do
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for (int i = 0; i < NVT; i++) {
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struct vt *v = &vts[i];
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v->cols = cols;
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v->rows = rows;
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if (v->cx >= cols) v->cx = cols - 1;
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if (v->cy >= rows) v->cy = rows - 1;
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for (int r = 0; r < rows; r++)
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blank_row(v, r);
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}
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vt_repaint(vt_current());
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}
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struct vt *
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vt_get(int i)
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{
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if (i < 0) i = 0;
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if (i >= NVT) i = NVT - 1;
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return &vts[i];
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}
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struct vt *
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vt_current(void)
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{
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return &vts[vt_active];
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}
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// ---------------------------------------------------------------------------
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// Output
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// ---------------------------------------------------------------------------
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void
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vt_repaint(struct vt *v)
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{
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if (!is_active(v))
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return;
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for (int r = 0; r < v->rows; r++)
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for (int c = 0; c < v->cols; c++) {
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struct vtcell *k = cell_at(v, c, r);
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if (k->attr & VT_ATTR_REVERSE)
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gfx_draw_cell(c, r, k->ch, vt_rgb(k->bg), vt_rgb(k->fg));
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else
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gfx_draw_cell(c, r, k->ch, vt_rgb(k->fg), vt_rgb(k->bg));
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}
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}
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void
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vt_scroll(struct vt *v)
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{
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// The grid moves whether or not anyone is watching. If they are, the
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// framebuffer is scrolled with a memmove rather than repainted cell by
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// cell -- a full repaint of a 160x50 screen is a million pixel writes, and
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// a shell printing a long file would spend all its time in this function.
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memmove(v->cells, cell_at(v, 0, 1),
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(uint64)(v->rows - 1) * v->cols * sizeof(struct vtcell));
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blank_row(v, v->rows - 1);
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if (is_active(v)) {
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gfx_scroll_up(vt_rgb(v->bg));
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// The exposed row was blanked in v->bg; gfx_scroll_up painted it the same
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// colour, so there is nothing further to draw.
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}
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if (v->cy > 0)
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v->cy--;
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}
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void
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vt_cursor_set(struct vt *v, int col, int row)
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{
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// Clamped rather than validated: an escape sequence is untrusted input from
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// any program that can write to the terminal, and "CUP to row 9999" should
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// land on the last row rather than off the end of the grid.
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if (col < 0) col = 0;
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if (row < 0) row = 0;
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if (col >= v->cols) col = v->cols - 1;
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if (row >= v->rows) row = v->rows - 1;
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v->cx = col;
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v->cy = row;
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v->wrap_pending = 0; // an explicit move is not a wrap
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}
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void
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vt_cursor_get(struct vt *v, int *col, int *row)
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{
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if (col) *col = v->cx;
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if (row) *row = v->cy;
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}
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static void
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put_blank_at(struct vt *v, int col, int row)
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{
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struct vtcell *k = cell_at(v, col, row);
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k->ch = ' ';
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k->fg = v->fg;
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k->bg = v->bg;
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k->attr = 0;
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show(v, col, row);
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}
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// Take the deferred wrap, if one is owed. Called before anything that needs
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// the cursor to be at a real position.
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static void
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wrap_now(struct vt *v)
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{
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if (!v->wrap_pending)
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return;
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v->wrap_pending = 0;
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v->cx = 0;
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v->cy++;
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while (v->cy >= v->rows)
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vt_scroll(v);
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}
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void
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vt_putc(struct vt *v, int glyph)
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{
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switch (glyph) {
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case '\n':
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v->wrap_pending = 0;
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v->cx = 0;
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v->cy++;
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break;
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case '\r':
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v->wrap_pending = 0;
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v->cx = 0;
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break;
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// Backspace moves the cursor. It does **not** erase.
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//
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// This blanked the cell it moved onto, which is what a line-discipline erase
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// does, not what the BS control character does. A program that wants to rub
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// a character out sends `\b \b` -- backspace, space, backspace -- and the
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// separation matters because programs also use plain `\b` simply to go back.
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//
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// zsh does, on every edit of a line you have already typed. Inserting a
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// character in the middle, it sends:
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//
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// echo alpha \b\b zha \b\b
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//
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// -- move back two, rewrite the tail, then move back two again to leave the
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// cursor where the user expects it. Against a destructive backspace that
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// last pair deleted the `ha` it had just drawn, so the line appeared to lose
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// its tail while the buffer was perfectly correct. Which is exactly how it
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// looked: type in the middle of a line and the end of it vanishes.
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case '\b':
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v->wrap_pending = 0;
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if (v->cx > 0)
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v->cx--;
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break;
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// DEL is ignored, as it is on a real terminal. It is not a movement and it
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// is not an erase; it exists to be discarded on a paper tape.
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case 0x7f:
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break;
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case '\t':
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// To the next multiple of eight, blanking as it goes so a tab overwrites
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// rather than skipping over stale characters. Without a case here '\t'
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// reaches the font as glyph 9, which in CP437 is a hollow circle: pressing
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// Tab printed a circle.
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wrap_now(v);
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do {
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put_blank_at(v, v->cx, v->cy);
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v->cx++;
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} while (v->cx % 8 != 0 && v->cx < v->cols);
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if (v->cx >= v->cols) { v->cx = v->cols - 1; v->wrap_pending = 1; }
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break;
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default: {
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// A C0 control character that got this far has no handled meaning, and a
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// terminal never *draws* one. The font has a picture for every byte below
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// 0x20 and none of those pictures is what the sender meant: zsh emits
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// 0x0F to leave alt-charset mode, because that is what the `linux`
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// terminfo says rmacs is, and CP437 glyph 0x0F is a sun. It appeared in
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// the prompt on every line.
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if (glyph < 0x20)
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return;
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// No upper bound any more. The cell holds a codepoint, so a character the
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// font may not have is stored as itself and the font decides -- which is
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// the difference between a terminal that cannot show Ą and one whose font
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// happens not to. It used to be clamped to 255 and replaced with '?' here,
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// before any font was ever consulted.
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if (glyph < 0)
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return;
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wrap_now(v); // the previous glyph filled the line
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struct vtcell *k = cell_at(v, v->cx, v->cy);
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k->ch = (uint32)glyph;
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k->fg = v->fg;
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k->bg = v->bg;
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k->attr = (uint8)v->attr;
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show(v, v->cx, v->cy);
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// Filling the last column does not move to the next line. It owes a wrap,
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// and pays it when the next glyph arrives -- which is what makes a line
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// that is exactly as wide as the screen take one row instead of two, and
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// what lets a program write to the bottom-right cell without scrolling.
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if (v->cx + 1 >= v->cols)
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v->wrap_pending = 1;
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else
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v->cx++;
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break;
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}
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}
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while (v->cy >= v->rows)
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vt_scroll(v);
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}
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// Fill a run of cells with the current background, wrapping at the right edge.
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//
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// The grid is updated cell by cell -- it has to be -- but the *drawing* is
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// done as rectangles, one per row span. Blanking a cell through the glyph
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// path writes 128 pixels through the generic pixel routine; blanking a whole
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// row as one fill writes the same pixels with the bounds checks hoisted out,
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// and the console erases to end of screen on every shell prompt. At 160x50
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// that is the difference between a million checked pixel writes per prompt and
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// fifty row fills.
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static void
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erase_run(struct vt *v, int col, int row, int count)
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{
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int active = is_active(v);
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while (count > 0 && row < v->rows) {
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int n = v->cols - col; // to the end of this row
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if (n > count)
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n = count;
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// Only draw what actually changes.
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//
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// This is the whole reason a terminal keeps a grid. `ESC[J` -- erase to
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// end of screen -- arrives after every shell prompt, and almost every
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// time the screen below the cursor is *already* blank in exactly the
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// colours it is being asked to blank to. Drawing it anyway means writing
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// four megabytes to a framebuffer that runs at about 128 MB/s, which is
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// 32 ms of nothing, on every prompt, and zsh redraws the prompt on every
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// keystroke.
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//
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// The grid already knows. Comparing is free; writing is not.
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int dirty = 0;
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for (int i = 0; i < n; i++) {
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struct vtcell *k = cell_at(v, col + i, row);
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if (k->ch != ' ' || k->fg != v->fg || k->bg != v->bg || k->attr != 0)
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dirty = 1;
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k->ch = ' ';
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k->fg = v->fg;
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k->bg = v->bg;
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k->attr = 0;
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}
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if (active && dirty)
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gfx_fill_rect(col * gfx_char_w(), row * gfx_char_h(),
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n * gfx_char_w(), gfx_char_h(), vt_rgb(v->bg));
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count -= n;
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col = 0;
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row++;
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}
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}
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// ED -- erase in display. 0: cursor to end, 1: start to cursor, 2: all.
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void
|
|
vt_erase_display(struct vt *v, int mode)
|
|
{
|
|
switch (mode) {
|
|
case 0: erase_run(v, v->cx, v->cy, (v->rows - v->cy) * v->cols - v->cx); break;
|
|
case 1: erase_run(v, 0, 0, v->cy * v->cols + v->cx + 1); break;
|
|
default: vt_clear(v); break;
|
|
}
|
|
}
|
|
|
|
// EL -- erase in line. The same three modes, bounded to the current row.
|
|
void
|
|
vt_erase_line(struct vt *v, int mode)
|
|
{
|
|
switch (mode) {
|
|
case 0: erase_run(v, v->cx, v->cy, v->cols - v->cx); break;
|
|
case 1: erase_run(v, 0, v->cy, v->cx + 1); break;
|
|
default: erase_run(v, 0, v->cy, v->cols); break;
|
|
}
|
|
}
|
|
|
|
// Insert and delete characters within a line: ESC[n@ and ESC[nP.
|
|
//
|
|
// These were missing, and what was missing with them was **editing a line you
|
|
// have already typed**. `TERM=linux` declares `ich1=\E[@` and `dch1=\E[P`, so a
|
|
// line editor that inserts a character in the middle sends one of these and
|
|
// then writes the character -- and against a terminal that silently drops the
|
|
// escape, the text after the cursor is overwritten instead of shifted. What
|
|
// that looks like is the end of the line disappearing as you type into it,
|
|
// with the *buffer* perfectly correct, which is a maddening pair of symptoms
|
|
// because the program is doing nothing wrong.
|
|
//
|
|
// The row is shifted in the grid and then repainted from the cursor to the end
|
|
// of the line. No attempt at a hardware scroll: a line is at most a couple of
|
|
// hundred cells and this happens once per keystroke.
|
|
static void
|
|
vt_shift_line(struct vt *v, int n, int insert)
|
|
{
|
|
int row = v->cy, start = v->cx, width = v->cols;
|
|
int i;
|
|
|
|
if (n < 1)
|
|
n = 1;
|
|
if (n > width - start)
|
|
n = width - start;
|
|
|
|
if (insert) {
|
|
for (i = width - 1; i >= start + n; i--)
|
|
*cell_at(v, i, row) = *cell_at(v, i - n, row);
|
|
for (i = start; i < start + n; i++) {
|
|
struct vtcell *k = cell_at(v, i, row);
|
|
k->ch = ' '; k->fg = v->fg; k->bg = v->bg; k->attr = 0;
|
|
}
|
|
} else {
|
|
for (i = start; i < width - n; i++)
|
|
*cell_at(v, i, row) = *cell_at(v, i + n, row);
|
|
for (i = width - n; i < width; i++) {
|
|
struct vtcell *k = cell_at(v, i, row);
|
|
k->ch = ' '; k->fg = v->fg; k->bg = v->bg; k->attr = 0;
|
|
}
|
|
}
|
|
|
|
for (i = start; i < width; i++)
|
|
show(v, i, row);
|
|
}
|
|
|
|
// ESC[nX -- erase n characters where they stand, without moving anything.
|
|
static void
|
|
vt_erase_chars(struct vt *v, int n)
|
|
{
|
|
if (n < 1)
|
|
n = 1;
|
|
if (n > v->cols - v->cx)
|
|
n = v->cols - v->cx;
|
|
erase_run(v, v->cx, v->cy, n);
|
|
}
|
|
|
|
void
|
|
vt_clear(struct vt *v)
|
|
{
|
|
int dirty = 0;
|
|
|
|
for (int r = 0; r < v->rows; r++) {
|
|
for (int c = 0; c < v->cols; c++) {
|
|
struct vtcell *k = cell_at(v, c, r);
|
|
if (k->ch != ' ' || k->fg != v->fg || k->bg != v->bg || k->attr != 0) {
|
|
dirty = 1;
|
|
break;
|
|
}
|
|
}
|
|
if (dirty)
|
|
break;
|
|
}
|
|
for (int r = 0; r < v->rows; r++)
|
|
blank_row(v, r);
|
|
v->cx = v->cy = 0;
|
|
v->wrap_pending = 0;
|
|
|
|
// A screen fill, not a repaint. vt_repaint draws every cell through the
|
|
// glyph path -- eight thousand of them -- to produce a screen that is
|
|
// entirely one colour.
|
|
if (is_active(v) && dirty)
|
|
gfx_clear(vt_rgb(v->bg));
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// The escape parser
|
|
//
|
|
// Moved here from console.c along with the state it needs. It was a set of
|
|
// file-statics there -- one parser for one screen -- and a parser is per
|
|
// terminal for the same reason a cursor is: a program halfway through a CSI
|
|
// sequence on tty2 has said nothing about tty1.
|
|
//
|
|
// The serial line does NOT go through any of this. On the other end of it is
|
|
// a real terminal emulator that understands ANSI far better than this ever
|
|
// will, so escapes are passed to it verbatim and interpreted only for the
|
|
// framebuffer. Two consumers, two right answers.
|
|
// ---------------------------------------------------------------------------
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// Unicode -> glyph
|
|
//
|
|
// The font's upper half is CP437, not Latin-1, so a codepoint cannot be used
|
|
// as an index. It looks like it can -- font.h's own comments say so, labelling
|
|
// each glyph with the Unicode character of the same number -- but the bitmaps
|
|
// disagree: index 0xE9 draws a capital theta, and rendering U+00E9 there turns
|
|
// "cafe" into "caf" followed by a theta. Every accented character came out as
|
|
// an unrelated symbol, consistently enough to look almost deliberate.
|
|
//
|
|
// So: a table. Entry i covers codepoint 0x80 + i, and 0 means "this font has
|
|
// no glyph for that". The C1 range (0x80-0x9F) has no printable characters at
|
|
// all, hence the leading run of zeros.
|
|
// ---------------------------------------------------------------------------
|
|
static const uchar latin1_to_cp437[128] = {
|
|
/* 0x80-0x9F: C1 controls, nothing to draw */
|
|
0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
|
|
0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,
|
|
/* 0xA0 */ 0x20, 0xAD, 0x9B, 0x9C, 0, 0x9D, 0, 0x15,
|
|
/* 0xA8 */ 0, 0, 0xA6, 0xAE, 0xAA, 0x2D, 0, 0,
|
|
/* 0xB0 */ 0xF8, 0xF1, 0xFD, 0, 0, 0xE6, 0x14, 0xFA,
|
|
/* 0xB8 */ 0, 0, 0xA7, 0xAF, 0xAC, 0xAB, 0, 0xA8,
|
|
/* 0xC0 */ 0, 0, 0, 0, 0x8E, 0x8F, 0x92, 0x80,
|
|
/* 0xC8 */ 0, 0x90, 0, 0, 0, 0, 0, 0,
|
|
/* 0xD0 */ 0, 0xA5, 0, 0, 0, 0, 0x99, 0,
|
|
/* 0xD8 */ 0, 0, 0, 0, 0x9A, 0, 0, 0xE1,
|
|
/* 0xE0 */ 0x85, 0xA0, 0x83, 0, 0x84, 0x86, 0x91, 0x87,
|
|
/* 0xE8 */ 0x8A, 0x82, 0x88, 0x89, 0x8D, 0xA1, 0x8C, 0x8B,
|
|
/* 0xF0 */ 0, 0xA4, 0x95, 0xA2, 0x93, 0, 0x94, 0xF6,
|
|
/* 0xF8 */ 0, 0x97, 0xA3, 0x96, 0x81, 0, 0, 0x98,
|
|
};
|
|
|
|
// The handful of characters above U+00FF that CP437 does have. Box drawing
|
|
// and block elements matter because they are what every text-mode program
|
|
// draws frames and progress bars out of.
|
|
struct cp_pair { uint32 cp; uchar glyph; };
|
|
static const struct cp_pair cp437_extra[] = {
|
|
{ 0x2022, 0x07 }, /* bullet */
|
|
{ 0x2500, 0xC4 }, { 0x2502, 0xB3 }, /* light horizontal/vertical */
|
|
{ 0x250C, 0xDA }, { 0x2510, 0xBF },
|
|
{ 0x2514, 0xC0 }, { 0x2518, 0xD9 },
|
|
{ 0x251C, 0xC3 }, { 0x2524, 0xB4 },
|
|
{ 0x252C, 0xC2 }, { 0x2534, 0xC1 }, { 0x253C, 0xC5 },
|
|
{ 0x2550, 0xCD }, { 0x2551, 0xBA }, /* double */
|
|
{ 0x2554, 0xC9 }, { 0x2557, 0xBB },
|
|
{ 0x255A, 0xC8 }, { 0x255D, 0xBC },
|
|
{ 0x2580, 0xDF }, { 0x2584, 0xDC }, { 0x2588, 0xDB },
|
|
{ 0x258C, 0xDD }, { 0x2590, 0xDE },
|
|
{ 0x2591, 0xB0 }, { 0x2592, 0xB1 }, { 0x2593, 0xB2 },
|
|
{ 0x25A0, 0xFE }, /* black square */
|
|
{ 0x221A, 0xFB }, { 0x221E, 0xEC }, /* root, infinity */
|
|
{ 0x2260, 0, }, { 0x2264, 0xF3 }, { 0x2265, 0xF2 },
|
|
{ 0x2248, 0xF7 }, { 0x2261, 0xF0 },
|
|
};
|
|
|
|
// Returns the glyph to draw for a codepoint, or 0 if there is none.
|
|
static int
|
|
glyph_for(uint32 cp)
|
|
{
|
|
if (cp < 0x80)
|
|
return (int)cp; // ASCII is CP437's lower half
|
|
if (cp < 0x100)
|
|
return latin1_to_cp437[cp - 0x80];
|
|
|
|
for (unsigned i = 0; i < NELEM(cp437_extra); i++)
|
|
if (cp437_extra[i].cp == cp)
|
|
return cp437_extra[i].glyph;
|
|
return 0;
|
|
}
|
|
|
|
|
|
// SGR. Simpler than it was, because a cell stores a palette index rather than
|
|
// an RGB value: "bright" is +8 and "default" is a named index, where before
|
|
// both had to be recovered by searching the palette for a matching colour.
|
|
static void
|
|
vt_sgr(struct vt *v)
|
|
{
|
|
// "ESC[m" with no parameters means ESC[0m -- reset -- and ECMA-48 says so
|
|
// for every CSI: an omitted parameter takes its default, and SGR's is 0.
|
|
//
|
|
// This loop used to start at a count of zero and therefore do nothing, so a
|
|
// bare reset was silently dropped. Programs emit it constantly: fastfetch
|
|
// writes "\x1b[32m1%\x1b[m", and with the reset ignored everything after
|
|
// the first coloured character stayed green forever. Worse with background
|
|
// colours -- its palette swatch sets a white background and resets, so the
|
|
// whole console went white-on-white and stayed there, which looks like a
|
|
// corrupted framebuffer rather than a missing branch.
|
|
int nparm = v->esc_nparm ? v->esc_nparm : 1; // esc_parm[0] is already 0
|
|
|
|
for (int i = 0; i < nparm; i++) {
|
|
int p = v->esc_parm[i];
|
|
|
|
if (p == 0) {
|
|
v->fg = VT_FG_DEFAULT;
|
|
v->bg = VT_BG_DEFAULT;
|
|
v->bold = 0;
|
|
v->attr = 0;
|
|
} else if (p == 1) {
|
|
v->bold = 1;
|
|
if (v->fg < 8) v->fg += 8; // brighten a colour already chosen
|
|
} else if (p == 7) {
|
|
v->attr |= VT_ATTR_REVERSE;
|
|
} else if (p == 27) {
|
|
v->attr &= ~VT_ATTR_REVERSE;
|
|
} else if (p == 22) {
|
|
v->bold = 0;
|
|
if (v->fg >= 8 && v->fg < 16) v->fg -= 8;
|
|
} else if (p >= 30 && p <= 37) {
|
|
v->fg = (uint8)((p - 30) + (v->bold ? 8 : 0));
|
|
} else if (p == 39) {
|
|
v->fg = VT_FG_DEFAULT;
|
|
} else if (p >= 40 && p <= 47) {
|
|
v->bg = (uint8)(p - 40);
|
|
} else if (p == 49) {
|
|
v->bg = VT_BG_DEFAULT;
|
|
} else if (p >= 90 && p <= 97) {
|
|
v->fg = (uint8)((p - 90) + 8);
|
|
} else if (p >= 100 && p <= 107) {
|
|
v->bg = (uint8)((p - 100) + 8);
|
|
}
|
|
}
|
|
}
|
|
|
|
// One final byte of a CSI sequence, with esc_parm[] already filled in.
|
|
static void
|
|
vt_csi(struct vt *v, int final)
|
|
{
|
|
int col = v->cx, row = v->cy;
|
|
int n = v->esc_nparm > 0 ? v->esc_parm[0] : 0;
|
|
int n1 = n ? n : 1; // most sequences default to 1
|
|
|
|
switch (final) {
|
|
case 'A': vt_cursor_set(v, col, row - n1); break;
|
|
case 'B': vt_cursor_set(v, col, row + n1); break;
|
|
case 'C': vt_cursor_set(v, col + n1, row); break;
|
|
case 'D': vt_cursor_set(v, col - n1, row); break;
|
|
case 'E': vt_cursor_set(v, 0, row + n1); break;
|
|
case 'F': vt_cursor_set(v, 0, row - n1); break;
|
|
case 'G': vt_cursor_set(v, n1 - 1, row); break;
|
|
case 'd': vt_cursor_set(v, col, n1 - 1); break;
|
|
|
|
case 'H': case 'f': {
|
|
int r = v->esc_nparm > 0 && v->esc_parm[0] ? v->esc_parm[0] : 1;
|
|
int c = v->esc_nparm > 1 && v->esc_parm[1] ? v->esc_parm[1] : 1;
|
|
vt_cursor_set(v, c - 1, r - 1); // ANSI counts from 1
|
|
break;
|
|
}
|
|
|
|
case 'J': vt_erase_display(v, n); break;
|
|
case 'K': vt_erase_line(v, n); break;
|
|
|
|
case '@': vt_shift_line(v, n1, 1); break; // ICH -- insert characters
|
|
case 'P': vt_shift_line(v, n1, 0); break; // DCH -- delete characters
|
|
case 'X': vt_erase_chars(v, n1); break; // ECH -- erase characters
|
|
|
|
case 'm': vt_sgr(v); break;
|
|
|
|
case 's': v->saved_cx = col; v->saved_cy = row; break;
|
|
case 'u': vt_cursor_set(v, v->saved_cx, v->saved_cy); break;
|
|
|
|
// Cursor visibility (DECTCEM) and the other private modes. There is no
|
|
// hardware cursor being drawn, so there is nothing to show or hide --
|
|
// swallowing them silently is correct, and far better than printing
|
|
// "?25l" into the middle of someone's output.
|
|
case 'h': case 'l': break;
|
|
|
|
default: break; // unknown: drop it, do not print
|
|
}
|
|
}
|
|
|
|
// Feed one output byte to a terminal. The serial side has already had the
|
|
// raw byte; this is the framebuffer's interpretation of it.
|
|
static void
|
|
vt_feed_1(struct vt *v, int c)
|
|
{
|
|
switch (v->esc_state) {
|
|
case VE_ESC:
|
|
if (c == '[') { v->esc_state = VE_CSI;
|
|
v->esc_nparm = 0; v->esc_private = 0;
|
|
for (int i = 0; i < VT_MAXPARM; i++) v->esc_parm[i] = 0;
|
|
return; }
|
|
if (c == ']') { v->esc_state = VE_OSC; return; }
|
|
v->esc_state = VE_NORMAL;
|
|
return;
|
|
|
|
case VE_OSC:
|
|
// Consume to BEL or to ESC \. A terminal that does not follow OSC 8 must
|
|
// still swallow it, or the URL is printed as text -- which is what
|
|
// "Disk (]8;;file:///\]8;;\): 4.6 MiB" was: fastfetch wrapping a path in
|
|
// a hyperlink, and this console spelling it out.
|
|
if (c == 0x07) { v->esc_state = VE_NORMAL; return; }
|
|
if (c == 0x1b) { v->esc_state = VE_OSC_ESC; return; }
|
|
return;
|
|
|
|
case VE_OSC_ESC:
|
|
v->esc_state = (c == '\\') ? VE_NORMAL : VE_OSC;
|
|
return;
|
|
|
|
case VE_CSI:
|
|
if (c == '?') { v->esc_private = 1; return; }
|
|
if (c >= '0' && c <= '9') {
|
|
if (v->esc_nparm == 0) v->esc_nparm = 1;
|
|
if (v->esc_nparm <= VT_MAXPARM)
|
|
v->esc_parm[v->esc_nparm - 1] = v->esc_parm[v->esc_nparm - 1] * 10 + (c - '0');
|
|
return;
|
|
}
|
|
if (c == ';') {
|
|
if (v->esc_nparm < VT_MAXPARM) v->esc_nparm++;
|
|
return;
|
|
}
|
|
v->esc_state = VE_NORMAL;
|
|
if (!v->esc_private)
|
|
vt_csi(v, c);
|
|
return;
|
|
}
|
|
|
|
// VE_NORMAL
|
|
if (c == 0x1b) { v->esc_state = VE_ESC; return; }
|
|
|
|
// UTF-8 continuation. A codepoint the font cannot draw becomes '?' -- the
|
|
// one thing it must not become is a *different* character, which is exactly
|
|
// what indexing the font by codepoint did.
|
|
if (v->u8_need > 0) {
|
|
if ((c & 0xC0) != 0x80) { // malformed: abandon the sequence
|
|
v->u8_need = 0;
|
|
vt_putc(v, '?');
|
|
return;
|
|
}
|
|
v->u8_cp = (v->u8_cp << 6) | (c & 0x3F);
|
|
if (--v->u8_need > 0)
|
|
return;
|
|
// The codepoint itself, not a CP437 approximation of it. glyph_for() is
|
|
// still here for the bitmap fallback, but the grid no longer needs it:
|
|
// what reaches the font is what the program sent.
|
|
vt_putc(v, (int)v->u8_cp);
|
|
return;
|
|
}
|
|
|
|
if (c >= 0xF0) { v->u8_cp = c & 0x07; v->u8_need = 3; return; }
|
|
else if (c >= 0xE0) { v->u8_cp = c & 0x0F; v->u8_need = 2; return; }
|
|
else if (c >= 0xC0) { v->u8_cp = c & 0x1F; v->u8_need = 1; return; }
|
|
else if (c >= 0x80) { vt_putc(v, '?'); return; } // stray continuation
|
|
|
|
vt_putc(v, c);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
// Switching
|
|
// ---------------------------------------------------------------------------
|
|
|
|
int
|
|
vt_switch(int i)
|
|
{
|
|
if (i < 0 || i >= NVT)
|
|
return -1;
|
|
if (!vt_ready)
|
|
return -1;
|
|
if (i == vt_active)
|
|
return 0;
|
|
|
|
vt_active = i;
|
|
|
|
// Repaint from the grid. Nothing was saved on the way out because nothing
|
|
// needed to be: the outgoing terminal's grid has been current all along,
|
|
// which is the whole reason the grid exists.
|
|
vt_repaint(&vts[i]);
|
|
gfx_flush();
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
vt_index(struct vt *v)
|
|
{
|
|
return v ? v->index : 0;
|
|
}
|
|
|
|
// May the kernel act on the switch chord?
|
|
//
|
|
// Not if the terminal on screen is in VT_PROCESS: a program has said it will
|
|
// handle switching itself, and the whole point of saying so is that the chord
|
|
// belongs to it now. This is the documented Unix answer to "my application
|
|
// wants that key", and it is the one a display server will use -- Schcom, on
|
|
// the terminal it owns, so that Ctrl+Alt+Shift+F2 reaches its own compositor
|
|
// bindings instead of yanking the screen out from under it.
|
|
//
|
|
// What this does *not* do yet: deliver relsig/acqsig and wait for VT_RELDISP.
|
|
// Linux signals the owning process on every switch request and blocks until it
|
|
// answers, which is how a display server gets to release the GPU first. There
|
|
// is nothing here that needs to release anything, so the kernel simply stops
|
|
// switching rather than negotiating. When Schcom needs the handshake, this is
|
|
// where it goes, and struct vt_mode already carries the fields for it.
|
|
int
|
|
vt_kernel_switches(void)
|
|
{
|
|
return vt_current()->mode != VT_PROCESS;
|
|
}
|
|
|
|
// Step to the previous or next terminal that is actually in use.
|
|
//
|
|
// Skipping the idle ones matters: six terminals with two shells on them means
|
|
// four blank screens between the things you wanted, and cycling past them is
|
|
// worse than not having the key. "In use" is `opened`, the same count
|
|
// VT_GETSTATE reports, so what the key does and what `chvt` says are the same
|
|
// fact.
|
|
//
|
|
// If nothing else is open this stays put rather than wrapping to a blank one.
|
|
int
|
|
vt_cycle(int dir)
|
|
{
|
|
if (!vt_ready)
|
|
return -1;
|
|
|
|
for (int step = 1; step <= NVT; step++) {
|
|
int i = vt_active + dir * step;
|
|
while (i < 0) i += NVT;
|
|
while (i >= NVT) i -= NVT;
|
|
if (i == vt_active)
|
|
break;
|
|
if (vts[i].opened > 0)
|
|
return vt_switch(i);
|
|
}
|
|
return 0; // nowhere else to go; not an error
|
|
}
|
|
|
|
void
|
|
vt_feed(struct vt *v, int c)
|
|
{
|
|
vt_feed_1(v, c);
|
|
}
|