| Filename | Latest commit message | Latest commit date |
|---|---|---|
Moving the mouse repainted the whole screen. At 1280x800 that is a million pixels of desktop fill, every surface re-blitted, and a 4 MB copy to the framebuffer -- per event. Under emulation the pointer lagged the mouse by whole seconds, and that was not the emulation's fault: moving a 10x10 cursor does not require touching four megabytes. Two changes, and the second matters as much as the first. Damage tracking: one rectangle, unioned from whatever actually changed, and only those rows are redrawn and copied out. A pointer move damages where it was and where it is; a commit damages that surface; a client going away damages what it had. One rectangle rather than a list, because in practice the changes are a cursor and the window under it, and a list costs more bookkeeping than it saves. Draining input: a single mouse movement produces a burst of EV_REL ending in EV_SYN, and the loop handled one event per poll and repainted. So the compositor rendered every intermediate position of a cursor that was never seen at those positions. Both queues are now drained before anything is painted. handle_input grew a distinct "queue empty" return for it -- EV_SYN changes nothing but is not the end of the burst, and a drain that stopped there would leave the rest queued. Also cuts the loader's resolution prompt from four seconds to one and a half, on both the BIOS and UEFI paths. Four was mine and it was too long: it is paid on every unattended boot, and adding four seconds to every start to offer a menu nobody usually wants makes the common case worse to serve the rare one. schcom-test passes, including two overlapping clients and stacking order. bootcheck 108 [ok]. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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| .. | ||
| Makefile | ||
| proto.h | ||
| README.md | ||
| schcom | ||
| schcom-demo | ||
| schcom-demo.c | ||
| schcom.c | ||
Schcom — the SchOS Compositor
Owns the display. Every pixel that reaches the screen goes through it.
Clients do not draw to the framebuffer; they draw into their own buffers and hand them over. Schcom decides what is on top of what, composites the result, and presents it. It also owns input: it reads the raw event devices and sends each event to whichever client should have it.
That is the whole job. Window placement is not part of it — that is SchWM's, and Schcom exposes a protocol for it rather than implementing policy itself.
Status
v0 runs. A client connects, is given a shared buffer, draws into it and
commits; the result is composited and presented. Verified end to end by
make schcom-test, which boots SchOS, runs the compositor and a client, then
screendumps the framebuffer and asserts the pixels from the host — the
compositor's own report that it composited something proves nothing. It runs
two overlapping clients and checks that the newer one wins in the overlap: a
compositor that cannot order two surfaces cannot host a window manager.
What exists:
- framebuffer output through
/dev/fb0and the fbdev ioctls, double-buffered - a versioned protocol over a Unix socket, with a handshake that must come first
- shared-memory buffers, one per surface, owned by the compositor
- surface / attach / commit semantics: nothing is shown mid-draw
- input from
/dev/input/eventN, routed to the topmost surface - clients that die are cleaned up, including their shm segments
- multiple clients, composited bottom-to-top in creation order
What does not exist yet: damage tracking beyond "repaint everything", multiple outputs, subsurfaces, and any focus model beyond "topmost". Those are additions rather than rewrites, which is the reason for committing to the surface/commit model now instead of growing into it later.
Building
Not part of the OS build. Needs make ports first, for the sysroot's libc:
make projects # builds and stages into sysroot/bin
make # rebuilds the image so the binaries are on it
make schcom-test # boots it and checks the pixels
What it needs from the kernel
| Need | State |
|---|---|
Shared memory (shmget/shmat/shmdt) |
done |
mmap of /dev/fb0 |
done |
| Framebuffer geometry via the fbdev ioctls | done |
| Unix domain sockets | done |
| Raw input events — key down/up with modifiers | done |
SCM_RIGHTS |
done, and not yet used — see below |
| Mode setting and double buffering | partial — virtio-gpu binds, no modeset API yet |
Design notes
- Buffers are shared memory, not pipes. A pipe means copying every frame; at 800×600×32 that is 1.9 MB per frame per client.
- The compositor owns the segment, not the client. It has to survive a client crashing mid-frame, and it must not be something a client can resize underneath the compositor.
- One protocol, versioned from the start. SchWM and SchDE are separate programs, so this is a real compatibility surface on day one. Every message carries its own length, so an unknown message is skipped rather than desynchronising the stream — that is what lets a v0 compositor survive a v1 client.
- Policy belongs to SchWM. If Schcom starts deciding where windows go, the
split has already failed.
CREATE_SURFACEcarries x/y today only because there is no SchWM yet to ask.
On Wayland
The protocol is deliberately Wayland-shaped — surfaces rather than windows,
buffers attached and made visible only on commit, and the compositor telling
clients when to draw. Wayland is MIT-licensed, so it can be linked against
without any conflict with Apache-2.0 (see docs/architecture/licensing.md), and
supporting it later is intended.
The one place v0 knowingly diverges: a buffer handle is a System V shared memory
id passed as an integer, where Wayland passes a file descriptor over
SCM_RIGHTS. The kernel supports SCM_RIGHTS already; an integer simply needs
no ancillary-data handling on either side. struct schcom_surface carries a
handle_kind field precisely so that switching is a new value rather than a
protocol break.