Nexoniarz is the sole author and SchOS was never published under Apache-2.0, so this is a straight relicence. LICENSE is the FSF GPLv2 text, every first-party SPDX header moves to GPL-2.0-or-later, and NOTICE, README.md, docs/licensing.md and the site say so. projects/schfs-linux follows the rest of the tree. The GPL gives copyleft: a fork has to ship its source. It also lifts the old "Linux drivers, never" rule, since GPL-2.0-only code combines with GPL-2.0-or-later. "Or later" leaves room for GPLv3, but one binary still has to pick one version, so docs/licensing.md now keeps Apache-2.0 and GPLv3 code out of the kernel to keep Linux code possible there. BSD 4-clause code goes from "avoid" to "no", because the advertising clause is GPL-incompatible. LDLS still ships no .ko. That boundary is now project policy rather than a legal requirement, and ldls.md, devices.md and licensing.md section 6 say so. refmod declares license=GPL, and ldls-check passes (27 checks). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
615 lines
22 KiB
C
615 lines
22 KiB
C
// SPDX-License-Identifier: GPL-2.0-or-later
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//
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// PSOGM — the SchOS crash screen.
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//
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// The name is a nod to the Amiga's "Guru Meditation", but nothing else about
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// this is a nod to 1985. Three things it is built around:
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//
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// *It takes the whole screen.* An earlier version dimmed what was there and
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// floated a panel over it, on the argument that a crash screen which wipes the
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// display tells you the machine is gone while one that leaves your work visible
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// tells you it stopped. That looked good and was wrong: the thing is called a
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// Purple Screen, and half a screen of somebody's abandoned work behind the
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// report is a distraction at the worst possible moment.
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//
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// *It is not frightening.* No red, no capitals, no "FATAL". A calm sentence,
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// the system's own mark, and then the facts. Whoever is reading this is
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// already having a bad time.
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//
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// *It says considerably more than it needs to.* The screen is the only artefact
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// of a kernel panic — there is no core dump and no log to go back to — so
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// everything cheap to collect is collected: which CPU, which process, how far
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// into the boot, where the kernel is loaded, and a call chain. Anything left
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// out here is gone.
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//
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// Everything is also written to the serial console, in the same order. That is
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// what tools/bootcheck.ps1 reads, and it is what you get when the crash happens
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// before there is a framebuffer at all.
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#include "types.h"
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#include "kbd.h"
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#include "x86.h"
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#include "defs.h"
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#include "gfx.h"
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#include "param.h"
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#include "memlayout.h"
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#include "mmu.h"
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#include "x86.h"
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#include "proc.h"
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#include "spinlock.h"
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// Purple, because the name says so, and white on it because nothing else is
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// legible at every brightness a monitor might be set to. The palette lives in
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// theme.h with everything else; this file used to keep its own copy under the
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// same names but with different values, which meant theme.h described a crash
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// screen nobody had ever seen.
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#include "theme.h"
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#include "logo.h" /* LOGO_H -- the mark's height, for the layout below */
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#include "qr.h"
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extern uint ticks;
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extern int panicked;
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/* ------------------------------------------------------------------ */
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/* Small formatting helpers */
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/* */
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/* cprintf goes to the console, which during a panic is also the screen */
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/* being painted over -- so the panel builds its strings itself and */
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/* places them with gfx_text_at. */
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/* ------------------------------------------------------------------ */
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static char *
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put_str(char *p, char *end, const char *s)
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{
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while (*s && p < end - 1)
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*p++ = *s++;
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*p = '\0';
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return p;
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}
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static char *
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put_dec(char *p, char *end, uint64 v)
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{
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char tmp[24];
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int i = 0;
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if (v == 0)
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tmp[i++] = '0';
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while (v && i < (int)sizeof(tmp)) { tmp[i++] = '0' + (v % 10); v /= 10; }
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while (i-- && p < end - 1)
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*p++ = tmp[i];
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*p = '\0';
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return p;
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}
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static char *
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put_hex(char *p, char *end, uint64 v, int digits)
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{
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const char *d = "0123456789abcdef";
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if (p < end - 2) { *p++ = '0'; *p++ = 'x'; }
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for (int i = digits - 1; i >= 0 && p < end - 1; i--)
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*p++ = d[(v >> (i * 4)) & 0xF];
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*p = '\0';
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return p;
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}
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/* ------------------------------------------------------------------ */
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/* The report */
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/* ------------------------------------------------------------------ */
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struct field {
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const char *label;
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char value[72];
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};
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#define NFIELD 10
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static struct field fields[NFIELD];
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static int nfields;
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static struct field *
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field(const char *label)
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{
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if (nfields >= NFIELD)
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return &fields[NFIELD - 1];
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struct field *f = &fields[nfields++];
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f->label = label;
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f->value[0] = '\0';
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return f;
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}
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// Collect everything worth knowing while the machine is still in the state
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// that produced the fault. Interrupts are already off and no lock is taken:
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// a panic that deadlocks trying to report itself tells you nothing at all.
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// A short, shoutable name for the failure, derived from the panic message
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// rather than declared at every call site.
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//
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// Windows stop codes are genuinely useful: they are the thing you search for,
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// and they stay the same across builds while the prose around them changes.
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// Taking the message up to its first colon (or its first few words) gets that
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// for free -- "sysrq: crash requested" becomes SYSRQ, "short filewrite" becomes
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// SHORT_FILEWRITE -- with no risk of a call site forgetting to supply one.
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static void
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stop_code(char *out, int cap, const char *reason)
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{
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int n = 0;
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for (int i = 0; reason[i] && n < cap - 1; i++) {
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char c = reason[i];
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if (c == ':')
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break;
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if (c == ' ' || c == '\t') {
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if (n == 0 || out[n-1] == '_')
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continue;
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out[n++] = '_';
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continue;
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}
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if (c >= 'a' && c <= 'z') c = c - 'a' + 'A';
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if ((c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')
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out[n++] = c;
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}
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while (n > 0 && out[n-1] == '_')
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n--;
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if (n == 0)
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{ out[n++] = 'P'; out[n++] = 'A'; out[n++] = 'N'; out[n++] = 'I'; out[n++] = 'C'; }
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out[n] = '\0';
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}
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static void
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gather(char *reason, addr_t *pcs, int npcs)
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{
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char *e;
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struct field *f;
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nfields = 0;
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f = field("Stop code");
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stop_code(f->value, sizeof(f->value), reason);
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f = field("Reason");
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put_str(f->value, f->value + sizeof(f->value), reason);
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f = field("CPU");
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e = f->value + sizeof(f->value);
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put_dec(f->value, e, mycpu() ? (uint64)mycpu()->id : 0);
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if (!mycpu())
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put_str(f->value, e, "unknown (very early boot)");
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f = field("Process");
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e = f->value + sizeof(f->value);
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if (myproc()) {
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char *p = put_str(f->value, e, myproc()->name);
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p = put_str(p, e, " pid ");
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put_dec(p, e, (uint64)myproc()->pid);
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} else {
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put_str(f->value, e, "none -- in the kernel, not on anybody's behalf");
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}
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f = field("Uptime");
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e = f->value + sizeof(f->value);
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{
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char *p = put_dec(f->value, e, (uint64)ticks);
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p = put_str(p, e, " ticks (about ");
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p = put_dec(p, e, (uint64)ticks / HZ);
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put_str(p, e, " s)");
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}
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// Every address below is a link-time address. Printing where the kernel
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// actually sits is what lets addr2line resolve them afterwards, and it is
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// the single most useful line here when the trace is all you have.
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f = field("Kernel base");
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e = f->value + sizeof(f->value);
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put_hex(f->value, e, (uint64)KERNBASE, 16);
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f = field("Fault PC");
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e = f->value + sizeof(f->value);
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if (npcs > 0 && pcs[0])
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put_hex(f->value, e, (uint64)pcs[0], 16);
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else
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put_str(f->value, e, "unavailable");
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}
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/* ------------------------------------------------------------------ */
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/* The QR code */
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/* */
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/* A panic report is only worth what can be carried away from it, and */
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/* at this point there is no network, no log to write to, and often no */
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/* second machine on the desk. Photographing the screen works but */
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/* turns a call chain into something that has to be retyped by hand, */
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/* with sixteen hex digits per frame and no way to tell 8 from B. */
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/* */
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/* A phone camera is a working out-of-band channel that needs no */
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/* driver on our side at all. See kernel/core/qr.c. */
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/* ------------------------------------------------------------------ */
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// Deliberately not a URL. This encodes the report itself, so it goes wherever
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// the person holding the phone decides -- and reaches nothing on its own.
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//
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// Compact because the budget is 134 bytes for the largest symbol this encoder
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// builds, and a crash with a deep call chain is exactly when the budget is
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// tightest. Two decisions buy most of the room: frames are stored as offsets
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// from the kernel base rather than absolute addresses, which halves 16 hex
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// digits to 8, and the fields are single letters. The base is included, so
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// nothing is lost -- addr2line wants the link-time address and can be given it.
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//
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// Fields are appended in priority order and the loop simply stops when the
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// buffer is full, so a long reason string costs call-chain depth rather than
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// producing a report that will not encode.
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static int
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build_qr_payload(char *buf, int cap, char *reason, addr_t *pcs, int npcs)
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{
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char *p = buf, *end = buf + cap;
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// Magic and format version, so whatever reads this later can tell what it is
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// looking at and can change the layout without ambiguity.
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p = put_str(p, end, "SXPSOGM1\n");
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// The reason, not the stop code: the stop code is derived from the reason by
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// stop_code() and carries strictly less, so encoding both would spend bytes
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// on something the reader can recompute.
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//
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// Held back from the end of the buffer so that a long message costs some of
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// the call chain but never all of it. A report with a sentence and no
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// addresses is much harder to act on than one with addresses and a truncated
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// sentence.
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{
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char *reason_end = end - 34; // three frames and their separators
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if (reason_end > p)
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p = put_str(p, reason_end, reason);
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}
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p = put_str(p, end, "\nc");
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p = put_dec(p, end, mycpu() ? (uint64)mycpu()->id : 0);
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p = put_str(p, end, " p");
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p = put_dec(p, end, myproc() ? (uint64)myproc()->pid : 0);
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p = put_str(p, end, " t");
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p = put_dec(p, end, (uint64)ticks);
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if (myproc()) {
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p = put_str(p, end, " ");
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p = put_str(p, end, myproc()->name);
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}
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p = put_str(p, end, "\nb");
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p = put_hex(p, end, (uint64)KERNBASE, 16);
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p = put_str(p, end, "\n");
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for (int i = 0; i < npcs && pcs[i]; i++) {
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// Nine bytes: eight hex digits and the separator. Stopping here rather than
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// letting put_hex truncate matters -- half an address in a crash report is
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// worse than one fewer address, because it looks like a real one.
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if (end - p < 10)
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break;
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if (i)
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p = put_str(p, end, " ");
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// put_hex prefixes "0x", which is 14 wasted bytes across seven frames.
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{
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const char *d = "0123456789abcdef";
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uint64 off = (uint64)pcs[i] - (uint64)KERNBASE;
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for (int k = 7; k >= 0; k--)
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*p++ = d[(off >> (k * 4)) & 0xF];
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*p = '\0';
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}
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}
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return (int)(p - buf);
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}
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// One static symbol rather than a local: struct qr is about 3.4 KB and the
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// panic path runs on whatever stack the fault left behind, which may not have
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// that much room. It is only ever touched here, after everything else has
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// stopped.
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static struct qr panic_qr;
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// Returns the width used, so the text column knows what it may not overlap.
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static int
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draw_qr_panel(int sw, int sh, int ch, char *reason, addr_t *pcs, int npcs)
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{
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char payload[QR_MAX_BYTES];
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int n = build_qr_payload(payload, sizeof(payload), reason, pcs, npcs);
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if (n <= 0 || qr_encode(&panic_qr, (unsigned char *)payload, n) != 0)
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return 0;
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// Four modules of quiet zone, which the standard requires and which decoders
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// genuinely need -- without it many will not find the symbol at all.
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const int quiet = 4;
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int cells = panic_qr.size + 2 * quiet;
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// Scale to about a quarter of the display, then clamp. The lower bound is
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// what a phone can still resolve from a photograph of a monitor; the upper
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// bound stops the thing dominating a screen whose actual job is the text.
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int scale = (sw / 4) / cells;
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if (scale < 3) scale = 3;
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if (scale > 8) scale = 8;
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int card = cells * scale;
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int x0 = sw - card - sw / 24;
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int y0 = sh / 8;
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gfx_fill_rect(x0, y0, card, card, PSOGM_CARD);
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for (int y = 0; y < panic_qr.size; y++)
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for (int x = 0; x < panic_qr.size; x++)
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if (panic_qr.mod[y][x])
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gfx_fill_rect(x0 + (x + quiet) * scale, y0 + (y + quiet) * scale,
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scale, scale, PSOGM_INK);
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gfx_text_at(x0, y0 + card + ch, "Scan for a text copy", PSOGM_DIM);
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gfx_text_at(x0, y0 + card + ch * 2 + 2, "of this report.", PSOGM_DIM);
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return card + sw / 24;
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}
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// The frame pointers, one per line, as one string per row.
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static void
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trace_line(char *buf, int cap, int i, addr_t pc)
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{
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char *e = buf + cap;
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char *p = put_str(buf, e, " #");
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p = put_dec(p, e, (uint64)i);
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p = put_str(p, e, i < 10 ? " " : " ");
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p = put_hex(p, e, (uint64)pc, 16);
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// And the name, when the kernel is carrying a symbol table. This is the
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// difference between a crash screen you photograph and then decode against
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// a disassembly, and one you can read. See kernel/core/ksym.c.
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if (ksym_ready()) {
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char name[64];
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if (ksym_lookup((uint64)pc, 0)) {
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ksym_fmt(name, sizeof(name), (uint64)pc);
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p = put_str(p, e, " ");
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put_str(p, e, name);
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}
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}
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}
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/* ------------------------------------------------------------------ */
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static void
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paint(char *reason, addr_t *pcs, int npcs)
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{
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int sw, sh;
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gfx_dims(&sw, &sh);
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int ch = gfx_char_h();
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int cw = gfx_char_w();
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// The whole display, one colour. An earlier version dimmed the previous
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// screen and floated a panel over it, which looked good and was wrong: the
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// thing is called a Purple Screen, and half a screen of somebody's abandoned
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// work behind the report is a distraction at the worst possible moment.
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gfx_clear(PSOGM_BG);
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// Glyphs are drawn with their background filled, so the console's cream has
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// to become the background or every line of text arrives in its own box.
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gfx_set_bg(PSOGM_BG);
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// The symbol goes first, because it decides how much width the text has. It
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// is drawn before anything can fail: if the encoder refuses the payload the
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// screen simply has no card and the report is unchanged.
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draw_qr_panel(sw, sh, ch, reason, pcs, npcs);
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int left = sw / 8;
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if (left > 110) left = 110;
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int y = sh / 8;
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// Shift, the system's own mark, from the same include/logo.h the loader
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// splash and the boot console draw. It replaces Guru, a chamfered face that
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// lived only here and was drawn from primitives a few lines up this file.
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//
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// Guru was an *icon*: a pictogram denoting one state, with a face. The
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// argument for it was identity -- ":(" is recognisably Microsoft's, and a
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// crash screen is the single screenshot most likely to leave the machine, so
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// it is the worst place to be wearing somebody else's face. That argument
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// holds. It just does not follow that the answer is a second mark. The logo
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// already signs the system, it is already the thing on the splash the
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// machine started with, and a reader who has seen it twice before the crash
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// recognises it faster than a face they have never seen.
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//
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// A fixed 128 px rather than scaled: the mask is 128x128 and there is no
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// resampler here. The face was scalable and that bought nothing -- it was
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// drawn at one size.
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gfx_draw_logo(left, y, PSOGM_FG, PSOGM_BG);
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y += LOGO_H + ch * 2;
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// Left-aligned, not centred. Centred text reads as a poster; this is a
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// report, and a report is read down the left edge.
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gfx_text_at(left, y, "SchOS ran into a problem and needs to restart.",
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PSOGM_FG);
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y += ch + ch / 2;
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gfx_text_at(left, y, "Nothing on your disks was touched by this.",
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PSOGM_DIM);
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// A rule in the boot splash's accent, the same width as the one under the
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// wordmark there, tying this screen to the one the machine started with.
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//
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// Equal space above and below on purpose: at any less it sits close enough to
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// the line above to read as an underline of that sentence rather than as a
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// divider before the facts.
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y += ch * 2;
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gfx_fill_rect(left, y, 120, 2, SCH_ACCENT);
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y += ch;
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// Facts: quiet labels down the left, bright values in a second column.
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int vx = left + 14 * cw;
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for (int i = 0; i < nfields; i++) {
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gfx_text_at(left, y, fields[i].label, PSOGM_DIM);
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gfx_text_at(vx, y, fields[i].value, PSOGM_FG);
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y += ch + 2;
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}
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y += ch;
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gfx_text_at(left, y, "Call chain", PSOGM_DIM);
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y += ch + 2;
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for (int i = 0; i < npcs && pcs[i]; i++) {
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char line[48];
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trace_line(line, sizeof(line), i, pcs[i]);
|
|
gfx_text_at(vx - 3 * cw, y, line, PSOGM_FG);
|
|
y += ch;
|
|
if (y > sh - ch * 6)
|
|
break;
|
|
}
|
|
|
|
// Three closing lines, bottom left. The first used to be an addr2line
|
|
// command, which the call chain above no longer needs -- it prints names.
|
|
//
|
|
// What replaces it is the thing nobody would guess: **this screen is no
|
|
// longer the only copy.** The log survives into the next boot (see
|
|
// include/klog.h), so the right instruction on a crash screen is now
|
|
// "restart and read it" rather than "photograph this".
|
|
//
|
|
// Kept under about 45 characters each: the QR card is on the right, and the
|
|
// 62-character command line this replaces used to run underneath it.
|
|
gfx_text_at(left, sh - ch * 4,
|
|
"This report is in /proc/kmsg after a restart.", PSOGM_DIM);
|
|
gfx_text_at(left, sh - ch * 4 + ch + 4,
|
|
"schdbg, or Ctrl-G on the console, asks more.", PSOGM_DIM);
|
|
gfx_text_at(left, sh - ch * 4 + (ch + 4) * 2,
|
|
"PSOGM -- Purple Screen of Guru Meditation", PSOGM_DIM);
|
|
}
|
|
|
|
// Same report, down the serial line. This is the copy that survives: it is what
|
|
// bootcheck reads, and the only one that exists when the framebuffer does not.
|
|
static void
|
|
report_serial(char *reason, addr_t *pcs, int npcs)
|
|
{
|
|
cprintf("\n");
|
|
cprintf(" :(\n\n");
|
|
cprintf(" SchOS ran into a problem and needs to restart.\n");
|
|
cprintf(" PSOGM -- Purple Screen of Guru Meditation\n\n");
|
|
|
|
for (int i = 0; i < nfields; i++) {
|
|
// Pad the label out so the values line up, without a printf width
|
|
// specifier -- cprintf has no such thing.
|
|
int n = 0;
|
|
while (fields[i].label[n]) n++;
|
|
cprintf(" %s", fields[i].label);
|
|
for (int pad = n; pad < 14; pad++)
|
|
cprintf(" ");
|
|
cprintf("%s\n", fields[i].value);
|
|
}
|
|
|
|
cprintf("\n Call chain\n");
|
|
for (int i = 0; i < npcs && pcs[i]; i++) {
|
|
char name[64];
|
|
ksym_fmt(name, sizeof(name), (uint64)pcs[i]);
|
|
cprintf(" #%d %p %s\n", i, pcs[i], name);
|
|
}
|
|
|
|
if (!ksym_ready())
|
|
cprintf("\n Resolve with: addr2line -e build/kernel/kernel <address>\n");
|
|
else
|
|
cprintf("\n For a line number: addr2line -e build/kernel/kernel <address>\n");
|
|
|
|
// Where to go next. Worth printing even though the machine is about to stop,
|
|
// because this text is also what ends up in the log -- and the log is the
|
|
// thing being pointed at.
|
|
cprintf(" This report is in /proc/kmsg after a restart.\n");
|
|
cprintf(" Then: schdbg whose <addr> -- who owns a page\n");
|
|
cprintf(" schdbg watch <addr> -- who writes to one\n");
|
|
cprintf(" Ctrl-G on the console -- every view, no shell needed\n");
|
|
cprintf(" Reason: %s\n", reason);
|
|
cprintf(" System halted.\n");
|
|
}
|
|
|
|
static void panic_blink(void) __attribute__((noreturn));
|
|
|
|
__attribute__((noreturn))
|
|
void
|
|
panic(char *s)
|
|
{
|
|
addr_t pcs[10];
|
|
|
|
cli();
|
|
// Stop every other path from writing to the console. consputc checks this
|
|
// and spins, which is what keeps another CPU from painting over the report
|
|
// while it is being drawn.
|
|
cons_panic_mode();
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
pcs[i] = 0;
|
|
getcallerpcs(&s, pcs);
|
|
|
|
gather(s, pcs, 10);
|
|
report_serial(s, pcs, 10);
|
|
|
|
if (gfx_ready()) {
|
|
paint(s, pcs, 10);
|
|
// And on every other display the machine has, including the ones the
|
|
// kernel handed to a process. Deliberately after the console's copy: a
|
|
// fault in there must not cost the screen that is already right.
|
|
display_panic_present();
|
|
}
|
|
|
|
panicked = 1;
|
|
panic_blink();
|
|
}
|
|
|
|
// The last thing a dead kernel can say, on a machine that cannot say anything.
|
|
//
|
|
// A laptop has no serial port. If the panic screen cannot be drawn -- no
|
|
// framebuffer yet, the wrong framebuffer, a display the firmware handed over
|
|
// in a state we did not expect -- then everything above this has produced a
|
|
// black screen and a machine that appears to have hung. "Frozen" and "panicked
|
|
// with a full report nobody can see" look identical, and they call for
|
|
// completely different next steps.
|
|
//
|
|
// So: blink the keyboard lights. It is the one output every PC has had since
|
|
// before any of this existed, it needs no driver, no interrupt and no memory,
|
|
// and it works when the graphics do not. Linux does the same thing and for the
|
|
// same reason.
|
|
//
|
|
// Every wait here is bounded. This runs after `panicked` is set, so there is
|
|
// nothing left to protect and nothing left to return to -- but a machine that
|
|
// hangs inside its own death rattle tells you even less than one that stops
|
|
// quietly, so no loop in here can be entered that cannot be left.
|
|
static void
|
|
kbd_out(uchar byte)
|
|
{
|
|
// Wait for the controller to have room, then write. Bit 1 of the status
|
|
// port is "input buffer full"; writing while it is set loses the byte.
|
|
for (int i = 0; i < 100000; i++) {
|
|
if (!(inb(KBSTATP) & 0x02)) {
|
|
outb(KBDATAP, byte);
|
|
return;
|
|
}
|
|
microdelay(10);
|
|
}
|
|
}
|
|
|
|
static void
|
|
kbd_drain_ack(void)
|
|
{
|
|
// The keyboard answers 0xFA. Reading it matters less than not leaving it in
|
|
// the buffer for the next command to mistake for its own answer.
|
|
for (int i = 0; i < 100000; i++) {
|
|
if (inb(KBSTATP) & KBS_DIB) {
|
|
(void)inb(KBDATAP);
|
|
return;
|
|
}
|
|
microdelay(10);
|
|
}
|
|
}
|
|
|
|
// Scroll, Num and Caps, which is bits 0, 1 and 2 of the byte after 0xED.
|
|
#define LED_ALL 0x07
|
|
|
|
static void
|
|
panic_blink(void)
|
|
{
|
|
int on = 0;
|
|
|
|
for (;;) {
|
|
kbd_out(0xED);
|
|
kbd_drain_ack();
|
|
kbd_out(on ? LED_ALL : 0x00);
|
|
kbd_drain_ack();
|
|
on = !on;
|
|
|
|
// About a third of a second either way. Slow enough to read across a room
|
|
// as deliberate rather than as a stuck light, fast enough that nobody
|
|
// watching a machine they think has hung will have walked away first.
|
|
//
|
|
// microdelay spins on the TSC, which needs no timer, no interrupt and no
|
|
// calibration that may not have happened yet -- all three of which a
|
|
// kernel that died during boot may be missing.
|
|
for (int i = 0; i < 300; i++)
|
|
microdelay(1000);
|
|
}
|
|
}
|