L4 was listed as "free -- H2 built all of this" and never actually tested,
which is a claim rather than a result. Tested now, and it holds:
ldlsd running ping 2/2; holds index 7 and DMA slots 3 and 4
killed interface DOWN, device released, bus mastering
cleared, DMA reclaimed -- back to vgpud's 3 blocks
ping fails honestly: sendto: -5
a second ldlsd ping 3/3, and the arena hands back the same addresses
pciuser_release_all() and netuser_release_all() sit beside each other in
exit() for the same reason, and that they apply unchanged to a foreign driver
is the whole point of having built them against our own.
With that, every milestone on ldls.md is done, so it leaves docs/plan/ for
docs/architecture/ -- the rule docs/plan/README.md states and the one that
keeps the two directories meaning different things. The new document describes
what is, not what was planned: the five rules, the four pieces, what it costs
(polling, no stack protector, locks that are no-ops), that it can be killed,
and a "what it does not do" that leads with one driver, one kernel version,
tried once.
Sixteen source files pointed at docs/plan/ldls.md and would have been dangling
the moment it moved. All repointed, and the milestone references -- which the
architecture doc deliberately does not have -- rewritten to name sections
instead, so a reader lands somewhere real.
The register row closes with it. hybrid.md freed a slot, ldls.md took it, and
it is now free again.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VQ7Qx8E1q1M1bbCq8QLHS2
230 lines
7.8 KiB
C
230 lines
7.8 KiB
C
// SPDX-License-Identifier: Apache-2.0
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//
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// ldls-inspect -- what is in a relocatable object, and what it wants.
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//
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// docs/architecture/ldls.md, "The loader", run on the machine doing the building rather
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// than inside SchOS. That is the same arrangement `mkschfs` has with the
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// kernel, for the same reason: the interesting failures here are format
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// failures, and a format failure found on the host costs a second instead of a
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// boot.
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//
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// It loads and relocates for real -- into a buffer at a pretended address --
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// so that "it parses" and "it can actually be laid out and relocated" are not
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// confused with each other. Nothing is executed.
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//
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// ldls-inspect 8139too.ko
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//
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// **No module is committed to this tree**, and none ever will be; see
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// docs/architecture/ldls.md rule 1. `make ldls-check` runs this against an object
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// built from ldls/test/refmod.c, which is ours.
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "../ko.h"
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static unsigned char *
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slurp(const char *path, unsigned long long *len)
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{
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FILE *f = fopen(path, "rb");
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unsigned char *buf;
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long n;
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if (!f)
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return 0;
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if (fseek(f, 0, SEEK_END) != 0) { fclose(f); return 0; }
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n = ftell(f);
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if (n <= 0) { fclose(f); return 0; }
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rewind(f);
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buf = malloc((size_t)n);
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if (!buf) { fclose(f); return 0; }
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if (fread(buf, 1, (size_t)n, f) != (size_t)n) {
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free(buf); fclose(f); return 0;
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}
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fclose(f);
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*len = (unsigned long long)n;
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return buf;
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}
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// At L0 nothing is known, so the resolver knows nothing -- and that is the
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// point rather than a placeholder. Every name it refuses becomes a line in the
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// work queue.
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static int
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resolve_nothing(void *ctx, const char *name, unsigned long long *out)
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{
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(void)ctx; (void)name; (void)out;
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return -1;
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}
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// Resolve every name to one plausible address, so relocation runs to the end.
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//
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// This answers a different question from the list of undefined symbols, and it
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// is the one that decides whether the loader is finished: does this module
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// contain a relocation type the loader does not handle? With nothing resolved
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// that can never be reached, because the first unknown name stops everything.
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//
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// The address is near the module rather than anywhere, because PC32 and PLT32
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// have to reach it -- a fake symbol two gigabytes away would fail the range
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// check and say something true about the fake rather than about the loader.
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static int
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resolve_to_stub(void *ctx, const char *name, unsigned long long *out)
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{
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(void)name;
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*out = *(unsigned long long *)ctx;
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return 0;
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}
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static const char *
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flags_of(const struct ko_section *s)
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{
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static char b[8];
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int n = 0;
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b[n++] = (s->flags & KO_SHF_ALLOC) ? 'a' : '-';
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b[n++] = (s->flags & KO_SHF_WRITE) ? 'w' : '-';
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b[n++] = (s->flags & KO_SHF_EXECINSTR) ? 'x' : '-';
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b[n] = 0;
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return b;
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}
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int
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main(int argc, char **argv)
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{
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struct ko k;
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unsigned char *img, *mem;
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unsigned long long len, span;
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const char *lic;
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int i, quiet = 0, stub = 0, nsec;
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struct ko_section *sec;
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if (argc < 2) {
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fprintf(stderr, "usage: ldls-inspect [-q] [-r] <object.ko>\n");
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return 2;
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}
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if (strcmp(argv[1], "-q") == 0) { quiet = 1; argv++; argc--; }
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if (argc > 1 && strcmp(argv[1], "-r") == 0) { stub = 1; argv++; argc--; }
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if (argc < 2) { fprintf(stderr, "usage: ldls-inspect [-q] <object>\n"); return 2; }
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img = slurp(argv[1], &len);
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if (!img) {
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fprintf(stderr, "ldls-inspect: cannot read %s\n", argv[1]);
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return 1;
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}
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// Exactly what this object needs, so there is no limit to run into.
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nsec = ko_sections_needed(img, len);
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if (nsec < 0) {
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fprintf(stderr, "ldls-inspect: %s: not an ELF64 relocatable object\n",
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argv[1]);
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return 1;
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}
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sec = calloc((size_t)(nsec ? nsec : 1), sizeof(struct ko_section));
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if (!sec) { fprintf(stderr, "ldls-inspect: out of memory\n"); return 1; }
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if (ko_open(&k, img, len, sec, nsec) < 0) {
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fprintf(stderr, "ldls-inspect: %s: %s\n", argv[1], ko_err(&k));
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return 1;
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}
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printf("%s\n", argv[1]);
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printf(" %llu bytes, %d sections, %d symbols\n",
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(unsigned long long)len, k.nsh, k.nsym);
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// The licence first, and deliberately so. It is the one property that
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// decides whether this object may be on this machine at all, it is a string
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// in the file, and nothing has to be loaded to read it.
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lic = ko_modinfo(&k, "license");
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printf(" module %s\n", ko_name(&k) ? ko_name(&k) : "(not a kernel module)");
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printf(" license %s\n", lic ? lic : "(none declared)");
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if (ko_modinfo(&k, "description"))
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printf(" describes %s\n", ko_modinfo(&k, "description"));
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span = ko_span(&k);
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printf(" loads to %llu bytes\n", span);
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if (!quiet) {
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printf("\n sections that take space at run time\n");
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for (i = 0; i < k.nsh; i++) {
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const struct ko_section *s = &k.sec[i];
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if (!s->alloc || s->size == 0)
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continue;
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printf(" %-24s %s %8llu align %llu%s\n",
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s->name, flags_of(s), s->size, s->align,
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s->type == KO_SHT_NOBITS ? " (zeroed)" : "");
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}
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}
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// Lay it out and relocate at a plausible address, so that the report covers
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// the parts that only fail once something has an address.
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mem = malloc(span ? (size_t)span : 1);
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if (!mem) { fprintf(stderr, "ldls-inspect: out of memory\n"); return 1; }
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if (ko_layout(&k, mem, span, 0x40000000ULL) < 0) {
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fprintf(stderr, "ldls-inspect: layout: %s\n", ko_err(&k));
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return 1;
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}
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// What the loader is being asked to handle, exactly.
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ko_reltypes(&k);
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printf("\n relocations: %u\n", k.nrel);
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{
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static const struct { unsigned int t; const char *n; } known[] = {
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{ KO_R_X86_64_64, "R_X86_64_64" },
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{ KO_R_X86_64_PC32, "R_X86_64_PC32" },
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{ KO_R_X86_64_PLT32, "R_X86_64_PLT32" },
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{ KO_R_X86_64_32, "R_X86_64_32" },
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{ KO_R_X86_64_32S, "R_X86_64_32S" },
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{ KO_R_X86_64_PC64, "R_X86_64_PC64" },
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{ KO_R_X86_64_NONE, "R_X86_64_NONE" },
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};
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unsigned int accounted = 0;
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for (i = 0; i < (int)(sizeof(known) / sizeof(known[0])); i++) {
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if (!k.reltype[known[i].t])
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continue;
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printf(" %-16s %u\n", known[i].n, k.reltype[known[i].t]);
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accounted += k.reltype[known[i].t];
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}
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for (i = 0; i < 64; i++) {
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unsigned int t = (unsigned int)i;
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if (!k.reltype[i] || t == KO_R_X86_64_64 || t == KO_R_X86_64_PC32 ||
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t == KO_R_X86_64_PLT32 || t == KO_R_X86_64_32 ||
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t == KO_R_X86_64_32S || t == KO_R_X86_64_PC64 ||
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t == KO_R_X86_64_NONE)
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continue;
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printf(" type %-11d %u <-- the loader does not handle this\n",
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i, k.reltype[i]);
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}
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if (k.reltype_other)
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printf(" type >= 64 %u <-- the loader does not handle this\n",
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k.reltype_other);
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(void)accounted;
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}
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printf("\n undefined symbols: %d%s\n", k.nundef,
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k.undef_lost ? " (and more than the loader will hold)" : "");
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for (i = 0; i < k.nundef; i++)
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printf(" %s\n", k.undef[i]);
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// With a resolver that knows nothing this must fail, and the first name it
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// names is the first thing L1 has to provide. Reaching the end instead means
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// the object needed nothing at all, which a real module never does.
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if (stub) {
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unsigned long long at = 0x40000000ULL + 0x200000ULL;
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if (ko_relocate(&k, resolve_to_stub, &at) == 0)
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printf("\n relocated in full against stubs -- every relocation type in\n"
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" this object is one the loader handles\n");
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else
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printf("\n relocation failed: %s\n", ko_err(&k));
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} else if (ko_relocate(&k, resolve_nothing, 0) == 0) {
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printf("\n relocated with an empty symbol table -- it needs nothing\n");
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} else {
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printf("\n stops at: %s\n", ko_err(&k));
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printf(" (try -r to resolve everything to a stub and reach the end)\n");
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}
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free(mem);
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free(sec);
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free(img);
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return 0;
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}
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