An x86-64 operating system built from xv6, now largely rewritten: SMP, a copy-on-write root filesystem (SchFS), PCI/USB/virtio drivers, a TTF rasteriser, and a Linux-numbered syscall ABI. No history before this point -- the tree was never under version control. This commit exists so the rename that follows has something to undo to.
184 lines
7.6 KiB
Python
184 lines
7.6 KiB
Python
#!/usr/bin/env python3
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"""Turn Assets/*.png into a C header the kernel can draw.
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Why this exists rather than a PNG decoder in the kernel: the boot logo is one
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fixed image that changes about never, so decoding it at runtime would mean
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carrying an inflate implementation in the kernel forever to answer a question
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that is already known at build time. Precedent is include/font.h, which is the
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same trade for the same reason.
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Output is an 8-bit coverage mask, not colour. The logo is a single-colour
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silhouette (a monogram in a ring), so what matters is *how much* of each pixel
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is ink -- which lets the kernel composite it in whatever the theme's accent
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happens to be, anti-aliased, at one byte per pixel. Storing RGB would be four
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times the size and would hardcode a colour into the kernel image.
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python3 tools/mklogo.py "Assets/Schunix Small Logo.png" include/logo.h 128
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"""
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import sys, zlib, struct
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def read_png(path):
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d = open(path, 'rb').read()
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if d[:8] != b'\x89PNG\r\n\x1a\n':
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raise SystemExit(f'{path}: not a PNG')
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pos, idat, w, h, bd, ct = 8, b'', 0, 0, 0, 0
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while pos < len(d):
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ln, typ = struct.unpack('>I4s', d[pos:pos + 8])
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body = d[pos + 8:pos + 8 + ln]
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if typ == b'IHDR':
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w, h, bd, ct = struct.unpack('>IIBB', body[:10])
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elif typ == b'IDAT':
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idat += body
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elif typ == b'IEND':
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break
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pos += 12 + ln
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if bd != 8 or ct not in (2, 6):
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raise SystemExit(f'{path}: need 8-bit RGB or RGBA, got depth={bd} type={ct}')
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nch = 4 if ct == 6 else 3
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raw = zlib.decompress(idat)
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# Undo PNG's per-scanline filters. Each row is prefixed with a filter byte
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# and predicted from the row above and the pixel to the left; without this
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# step the data is not an image at all.
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stride = w * nch
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out = bytearray(h * stride)
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prev = bytearray(stride)
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p = 0
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for y in range(h):
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f = raw[p]; p += 1
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cur = bytearray(raw[p:p + stride]); p += stride
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if f == 1:
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for i in range(nch, stride):
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cur[i] = (cur[i] + cur[i - nch]) & 0xFF
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elif f == 2:
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for i in range(stride):
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cur[i] = (cur[i] + prev[i]) & 0xFF
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elif f == 3:
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for i in range(stride):
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a = cur[i - nch] if i >= nch else 0
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cur[i] = (cur[i] + ((a + prev[i]) >> 1)) & 0xFF
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elif f == 4:
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for i in range(stride):
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a = cur[i - nch] if i >= nch else 0
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b = prev[i]
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c = prev[i - nch] if i >= nch else 0
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pa, pb, pc = abs(b - c), abs(a - c), abs(a + b - 2 * c)
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pr = a if (pa <= pb and pa <= pc) else (b if pb <= pc else c)
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cur[i] = (cur[i] + pr) & 0xFF
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elif f != 0:
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raise SystemExit(f'unknown PNG filter {f}')
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out[y * stride:(y + 1) * stride] = cur
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prev = cur
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return w, h, nch, out
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def ink(px, nch, x, y, w):
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"""How much ink is at (x, y), 0..255.
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The source is a dark mark on white with an alpha channel. Ink is therefore
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'opaque and not white': darkness weighted by alpha. Using luminance alone
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would make the transparent margin count as black.
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"""
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i = (y * w + x) * nch
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r, g, b = px[i], px[i + 1], px[i + 2]
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a = px[i + 3] if nch == 4 else 255
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lum = (r * 299 + g * 587 + b * 114) // 1000
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return ((255 - lum) * a) // 255
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def main():
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if len(sys.argv) < 3:
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raise SystemExit(__doc__)
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src, dst = sys.argv[1], sys.argv[2]
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size = int(sys.argv[3]) if len(sys.argv) > 3 else 128
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w, h, nch, px = read_png(src)
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# Crop to the mark. These files are 1920x1080 with the logo floating in a
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# large empty field; scaling that whole canvas down would waste most of the
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# output on margin and leave the mark tiny.
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x0, y0, x1, y1 = w, h, -1, -1
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for y in range(h):
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for x in range(w):
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if ink(px, nch, x, y, w) > 24:
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if x < x0: x0 = x
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if y < y0: y0 = y
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if x > x1: x1 = x
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if y > y1: y1 = y
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if x1 < 0:
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raise SystemExit(f'{src}: no non-white pixels found')
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# Square the crop so the aspect ratio survives the scale.
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cw, ch = x1 - x0 + 1, y1 - y0 + 1
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side = max(cw, ch)
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x0 -= (side - cw) // 2
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y0 -= (side - ch) // 2
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# Box filter. Averaging every source pixel that lands in an output cell is
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# what keeps the ring's edge smooth; nearest-neighbour at this reduction
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# ratio (roughly 8:1) would break it into dashes.
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mask = bytearray(size * size)
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for oy in range(size):
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sy0 = y0 + oy * side // size
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sy1 = max(sy0 + 1, y0 + (oy + 1) * side // size)
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for ox in range(size):
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sx0 = x0 + ox * side // size
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sx1 = max(sx0 + 1, x0 + (ox + 1) * side // size)
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tot = n = 0
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for sy in range(sy0, sy1):
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if sy < 0 or sy >= h: continue
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for sx in range(sx0, sx1):
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if sx < 0 or sx >= w: continue
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tot += ink(px, nch, sx, sy, w); n += 1
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mask[oy * size + ox] = tot // n if n else 0
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# Normalise to full strength. The source art is a mid-grey gradient on
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# white, so its darkest pixel is only about 60% "ink" -- composited as-is
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# against a near-black background the mark comes out muddy. Scaling by the
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# peak keeps the gradient's internal shape (the relative values are
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# unchanged) while letting the brightest part of the logo actually reach the
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# accent colour.
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peak = max(mask)
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if peak:
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for i, v in enumerate(mask):
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mask[i] = min(255, v * 255 // peak)
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# Pack two pixels per byte. This header is included by the *bootloader* as
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# well as the kernel, and stage2 has to fit between 0x7E00 and the 0x10000
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# kernel-search buffer -- so the mask's size is a boot-time constraint, not
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# just a matter of taste. 16 grey levels is visually indistinguishable from
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# 256 for a single-colour mark, and halves the cost.
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packed = bytearray(len(mask) // 2)
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for i in range(0, len(mask), 2):
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packed[i // 2] = ((mask[i] // 17) << 4) | (mask[i + 1] // 17)
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with open(dst, 'w', newline='\n') as f:
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f.write('#pragma once\n\n')
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f.write('// GENERATED by tools/mklogo.py -- do not edit. Run `make logo`.\n')
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f.write(f'// source: {src}\n')
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f.write('//\n')
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f.write('// An ink-coverage mask, not colour: 0 is background and full scale is\n')
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f.write('// solid logo. Whoever draws it picks the colour, so the palette stays in\n')
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f.write('// include/theme.h and can change without regenerating anything.\n')
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f.write('//\n')
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f.write('// Two pixels per byte, high nibble first. Included by boot/stage2main.c\n')
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f.write('// as well as kernel/dev/vga.c, and stage2 must fit below the 0x10000\n')
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f.write('// kernel-search buffer -- hence 4 bits rather than 8.\n\n')
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f.write(f'#define LOGO_W {size}\n#define LOGO_H {size}\n\n')
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f.write('// Ink at linear pixel index i, 0..255.\n')
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f.write('#define LOGO_INK(i) ((unsigned char)((((i) & 1) '
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'? (logo_mask[(i) >> 1] & 0xF) \\\n')
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f.write(' : (logo_mask[(i) >> 1] >> 4)) * 17))\n\n')
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f.write('static const unsigned char logo_mask[LOGO_W * LOGO_H / 2] = {\n')
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for i in range(0, len(packed), 16):
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f.write(' ' + ','.join('0x%02x' % b for b in packed[i:i + 16]) + ',\n')
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f.write('};\n')
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nz = sum(1 for b in mask if b)
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print(f'{dst}: {size}x{size}, cropped from {cw}x{ch} at ({x0},{y0}), '
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f'{nz} inked pixels, {len(packed)} bytes packed (4bpp)')
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main()
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