SchOS/kernel/drivers/gpu/vga/vga_pci.c
Nexoniarz c65bfa3fa3 boot: driver chatter goes to the log; the console clears its margins
ACPI, DMI, SMP, xHCI, USB, I2C, NVMe, r8169 and ramdisk progress lines are
kinfo now: in dmesg and on a verbose boot, off the screen of a working
machine. Failures stay cprintf.

vt_repaint also paints the strip right of the last column and below the
last row, which kept the bottom of the X desktop after Ctrl+Alt+F-key.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01S1giNvrHTrPMPw7V6x1kQ4
2026-10-25 01:53:46 +02:00

110 lines
4.3 KiB
C

// Display controller -- the first driver to find its hardware by asking.
//
// It does not draw anything: vga_fb.c in this directory owns the framebuffer,
// and it learned where that is from the bootloader's VBE call. What this adds
// is a second, independent answer to the same question, from the bus rather
// than from the BIOS -- and a complaint when the two disagree.
//
// No `attached` hook and no per-instance state, unlike the e1000 and
// virtio-gpu: there is exactly one framebuffer the loader programmed, however
// many VGA-class controllers the bus turns up. A second one binding here
// publishes the same scanout, which is the truth -- it is the same screen.
//
// That is worth more than it sounds. Three places in the kernel used to
// hardcode 0xfd000000 as the framebuffer address, and the only reason nobody
// noticed was that QEMU's stdvga happens to put it there. A disagreement
// between VBE and the card's own BAR is exactly the symptom that would have
// shown up first on hardware where the guess was wrong, and until now there
// was nothing in the kernel capable of noticing it.
#include "core/types.h"
#include "core/defs.h"
#include "core/param.h"
#include "arch/x86.h"
#include "core/spinlock.h"
#include "core/sleeplock.h"
#include "fs/fs.h"
#include "fs/file.h"
#include "dev/pci.h"
#include "gfx/display.h"
// The framebuffer lives in the first memory BAR big enough to hold a screen.
// Display controllers commonly expose two apertures -- the framebuffer and a
// much smaller register block -- and which index they land on varies, so the
// choice is made by size rather than by position.
//
// Except that the one the loader's mode actually lives in wins outright. An
// NVIDIA card's BAR0 is a 16 MB register block, which is big enough to pass
// for an 800x600 framebuffer and is not one; the screen is in BAR1. Taking
// the first that fits reported a "disagreement" that was the driver's own.
static struct pci_bar *
framebuffer_bar(struct pci_dev *d)
{
uint64 need = vga_fb_size(), vbe = vga_fb_phys();
for (int i = 0; i < 6; i++) {
struct pci_bar *b = &d->bar[i];
if (b->base && !b->is_io && vbe >= b->base && vbe < b->base + b->size)
return b;
}
for (int i = 0; i < 6; i++) {
struct pci_bar *b = &d->bar[i];
if (b->base == 0 || b->is_io)
continue;
if (b->size >= need)
return b;
}
return 0;
}
static int
vga_pci_probe(struct pci_dev *d)
{
struct pci_bar *bar = framebuffer_bar(d);
uint64 vbe = vga_fb_phys();
// Memory decoding has to be on for the aperture to respond at all. The BIOS
// will have done this already to put up a boot splash, but a device we only
// reached through enumeration cannot be assumed to have been touched.
pci_enable(d, PCI_CMD_MEMORY);
if (bar == 0) {
kinfo("vga: display controller at %x:%x.%x has no framebuffer aperture\n",
d->bus, d->slot, d->func);
return 0; // still ours; nothing more to do
}
if (vbe != 0 && (vbe < bar->base || vbe >= bar->base + bar->size)) {
// Trust VBE: it describes the mode that is actually programmed and being
// displayed, which is the thing vga.c is writing into. The BAR is the
// card's whole aperture and the mode may sit at an offset within it. Say
// so rather than silently preferring one.
kinfo("vga: framebuffer disagreement -- VBE says %x, BAR says %x\n",
(uint32)vbe, (uint32)bar->base);
}
kinfo("vga: display controller %x:%x, aperture %x (%d MB)\n",
d->vendor, d->device, (uint32)bar->base,
(uint32)(bar->size / (1024 * 1024)));
return 0;
}
// Matched by class, not by model: every VGA-compatible controller answers
// class 0x03, and this driver cares about none of the differences between
// them.
static const struct pci_match vga_pci_match[] = {
{ PCI_ANY, PCI_ANY, PCI_CLASS_DISPLAY, 0xFF },
{ 0, 0, 0, 0 },
};
// The display vtable lives in kernel/dev/vga.c, which owns the framebuffer;
// this file only finds the card on the bus. Publishing it here is what makes
// device_find_class(DEVCLASS_DISPLAY) return something a compositor can use.
extern const struct display_ops vga_display_ops;
const struct pci_driver vga_pci_driver = {
.name = "vga",
.match = vga_pci_match,
.ops = &vga_display_ops,
.probe = vga_pci_probe,
};