SchOS/include/file.h
Nexoniarz 9fea18b18b audio: /dev/dsp, AudioEngine, and an AC'97 under it
A program that wants to make a sound opens /dev/dsp, writes PCM, and closes
it. That is what UNIX audio has always been and it now exists here:

    tone 440 2

Three pieces, in the order a sample passes through them. **/dev/dsp** is a
character device where write() is audio and a handful of OSS ioctls say what
the samples are. **AudioEngine** is everything above a driver that is not
specific to a chip -- the format, whether there is room, and what a write does
when there is not. **A driver** is bound by class, exactly as a display driver
is: device_find_class(DEVCLASS_AUDIO).

OSS numbering rather than something new, because every UNIX audio program ever
written already knows it and the only thing a different set would achieve is
making ports harder. They are read/write ioctls, which is the part that
matters: a program asks for 44100, the device sets 48000 and writes 48000
back, the program resamples. One that ignores the answer plays 9% fast, and
that is its bug rather than the driver's.

**The engine is deliberately one stream.** Mixing several programs is a real
feature with a real design behind it, and building it before anything had
played a single sound would be exactly what docs/plan/1.0.md keeps a register
for: work that exists and is connected to nothing. The second program that
wants to play at the same time is what should cause it to be written.

**audio_wait() sleeps on the timer tick, not on the device.** That looks like
the lazy choice and is not: a ring that drains is a ring with room, so asking
again in ten milliseconds always makes progress, whereas sleeping on the card
makes audio depend on an interrupt arriving. On a machine whose line is
misrouted that is not a stutter, it is a writer that never wakes. The handler
still accounts for finished buffers -- deleting it would cost efficiency, not
correctness -- and it retires descriptors through the same `tail` pointer
queue() uses, so the two cannot disagree about what is in flight.

**AC'97 first because HDA is two unproven things at once.** It is the simplest
audio device that exists on real machines and in QEMU both. Intel HDA is what
the laptop actually has and is a much larger driver; writing it against an
interface nothing had ever played through would have meant debugging the
driver and the interface simultaneously. HDA arrives as a second
struct audio_ops and nothing above it changes -- which is the entire point of
the class.

Two things the wiring needed: PCI class 0x04 now maps to DEVCLASS_AUDIO (the
driver bound and /proc/devices showed it, but audio_get() found nothing,
because the class byte had never been translated), and include/x86.h grew
inw() -- AC'97's mixer is all 16-bit registers and reading one a byte at a
time returns the low half twice on some codecs.

**Tested by measuring what came out, not by not crashing.** QEMU's wav backend
writes the guest's audio to a file; `tone 440 2` produced 1.97 seconds of
44.1 kHz stereo with peak amplitude 14177 against the generator's table
maximum of 14178, and 880 zero crossings per second -- 440 Hz exactly. wav is
on every QEMU target rather than a host backend, because a build machine may
have no sound card and it is the only backend whose output can be checked.

Both supported configurations: one boot each, no traps, no panics, socktest
and memfdtest green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-24 14:23:13 +02:00

191 lines
8.1 KiB
C

struct file {
// FD_MEMFD: an anonymous shared memory object, the thing memfd_create(2)
// returns. It is a descriptor with no name and no inode behind it, which is
// the entire reason memfd exists -- two processes share memory by passing
// the descriptor, not by agreeing on a path or a System V key.
enum { FD_NONE, FD_PIPE, FD_INODE, FD_SOCKET, FD_MEMFD } type;
int ref; // reference count
char readable;
char writable;
// O_NONBLOCK. A property of the open file description, not of the
// descriptor, which is why it lives here and not in myproc()->ofile_flags --
// dup() shares it and F_SETFL on either fd changes it for both, exactly as
// POSIX says.
char nonblock;
struct pipe *pipe;
struct inode *ip;
struct socket *sock;
// The shared segment behind an FD_MEMFD, as an index into the table in
// kernel/sys/sys_mem.c. Not a pointer, because the segment table is where
// the reference counting lives and handing out pointers into it would
// invite somebody to keep one.
int memfd_seg;
uint64 off;
};
// ---------------------------------------------------------------------------
// Filesystem operations
//
// One table per filesystem, chosen by iget() from the device number and hung
// off the inode. Everything above this line -- the syscall layer, exec, the
// page cache -- calls the wrappers in fs.c and never learns which filesystem it
// is talking to.
//
// A vtable rather than a chain of `if (dev == SCHFS_DEV)` because there are two
// filesystems today and there will be more: the whole point of the exercise is
// that adding one is a new table, not another branch in fifteen functions.
//
// Every hook takes an inode that is already locked, except ialloc (which has no
// inode yet) and iload (which is what makes one valid in the first place).
// ---------------------------------------------------------------------------
struct stat;
struct fs_ops {
const char *name;
// Fill in the type/size/link fields of a freshly iget()'d inode.
void (*iload)(struct inode *);
// Write those fields back to disk.
void (*istore)(struct inode *);
// The last link is gone and nobody has it open: release the object.
void (*ifree)(struct inode *);
int (*read)(struct inode *, int user_dst, uint64 dst, uint64 off, uint n);
int (*write)(struct inode *, int user_src, uint64 src, uint64 off, uint n);
// Set the length. Growing is allowed only where the filesystem can represent
// the gap; v1 cannot and ignores it.
void (*truncate)(struct inode *, uint64 newsize);
// Directory operations. `poff` is an opaque cookie identifying where the
// entry lives, meaningful only to the same filesystem's dirunlink.
struct inode *(*dirlookup)(struct inode *dp, char *name, uint *poff);
int (*dirlink)(struct inode *dp, char *name, uint64 inum);
int (*dirunlink)(struct inode *dp, char *name, uint off);
int (*dirempty)(struct inode *dp);
// Create an object with no name yet. The caller sets nlink and calls
// dirlink; until it does, the object is unreachable.
struct inode *(*ialloc)(uint dev, short type);
// Read directory entries into a getdents64-shaped stream. `off` is an opaque
// position that starts at 0 and is echoed back; returns bytes written, 0 at
// the end of the directory, or negative on error.
int (*getdents)(struct inode *dp, char *out, int cap, uint64 *off);
// The largest write this filesystem wants in one call, or 0 for "no limit".
//
// v1 needs one: a write has to fit in the on-disk log, so filewrite splits
// anything larger and each piece is its own transaction. That limit is a
// property of the journal, not of writing, and applying it to SchFS was
// actively harmful -- SchFS makes one transaction out of whatever it is
// handed, so chopping a 1 MB write into 6 KB pieces bought 170 commits and
// the flushes that go with them for nothing.
uint max_write;
};
// In-memory inode.
//
// `inum` and `size` are 64-bit because the filesystem underneath may be: SchFS
// object ids and file sizes are both uint64 on disk, and a 32-bit copy here
// would silently truncate them into a different file. The v1 filesystem uses a
// small fraction of the range and is unaffected.
struct inode {
uint dev;
uint64 inum;
int ref;
struct sleeplock lock;
int valid;
const struct fs_ops *ops; // chosen by iget from dev; never null once held
short type;
short major;
short minor;
// int, not short. SchFS stores a uint32 link count and this truncated it, so
// a file that passed 32767 names came back with a negative one -- and iput
// frees an object whose count reaches zero. Signed rather than unsigned on
// purpose: `nlink--` on a count that is somehow already zero should land
// somewhere a check can see it, not wrap to four billion.
int nlink;
uint64 size;
uint rwmode;
uint supermode;
uint showmode;
uint atime;
uint mtime;
uint ctime;
uint addrs[NDIRECT+3];
};
#define I_VALID 0x2
// Device numbers for filesystems that are not a raw disk. Real disks are 0..3,
// and these are deliberately far from them so a stray value never looks like a
// SchFS inode. Nothing on any disk records them -- they are runtime identities
// for the inode cache, so the numbering can be rearranged freely.
//
// Mounted SchFS volumes: SCHFS_DEV through SCHFS_DEV + SCHFS_VOL_SLOTS - 1.
//
// This was a single number, because there was a single volume: kmount.c held
// one `kvol` and every write entry point named it directly, so `mount -t schfs
// /dev/hdb /mnt` ignored its source argument entirely and handed back whichever
// disk the kernel had found at boot. Slot 0 is that boot volume, which is why
// SCHFS_DEV alone still means "the root" everywhere that only ever wanted it.
#define SCHFS_VOL_SLOTS 4
#define SCHFS_DEV 64
#define SCHFS_IS_VOL_DEV(d) \
((d) >= SCHFS_DEV && (d) < SCHFS_DEV + SCHFS_VOL_SLOTS)
// Mounted snapshots. Same block device, an older tree root, read-only.
//
// Each needs its own device number because an inode is identified by
// (dev, inum) and a snapshot's object ids are the *same numbers* as the live
// tree's -- one number would make the views alias in the inode cache and hand
// a reader whichever was cached first. So a slot is a device: SCHFS_SNAP_DEV
// through SCHFS_SNAP_DEV + SCHFS_SNAP_SLOTS - 1.
//
// Four rather than one because "one at a time" is an odd thing to explain and
// the cost is two scratch pages per slot, allocated on first use. Four rather
// than many because each is a device number and they are a fixed, small space.
#define SCHFS_SNAP_SLOTS 4
#define SCHFS_SNAP_DEV 96
#define SCHFS_IS_SNAP_DEV(d) \
((d) >= SCHFS_SNAP_DEV && (d) < SCHFS_SNAP_DEV + SCHFS_SNAP_SLOTS)
// Anything SchFS answers for, live volume or snapshot.
#define SCHFS_IS_ANY_DEV(d) (SCHFS_IS_VOL_DEV(d) || SCHFS_IS_SNAP_DEV(d))
// The synthetic /proc.
#define PROCFS_DEV 80
// The synthetic /dev. See kernel/fs/devfs.c.
#define DEVFS_DEV 81
// table mapping major device number to
// device functions
struct devsw {
int (*read)(struct inode*, uint64, char*, int);
int (*write)(struct inode*, uint64, char*, int);
// Optional. Returns 0 when a read would block, which is the only thing
// fileread needs to know to honour O_NONBLOCK without every device driver
// growing a flags argument. A device that omits this is treated as always
// ready, which is the right answer for a disk and for /dev/zero.
int (*ready)(struct inode*);
// Optional. The last descriptor for this open file is going away. A device
// that hands a program exclusive-feeling control of the hardware needs this
// to put the hardware back -- /dev/fb0 uses it to give the text console its
// screen back when whatever was drawing on it exits.
void (*close)(struct inode*);
// Optional. A descriptor has just been opened on this device. /dev/input
// uses it to discard events that arrived while nobody was listening -- see
// inputopen().
void (*open)(struct inode*);
};
extern struct devsw devsw[];
#define CONSOLE 1
// Major number of /dev/input/eventN. The minor is the device index.
#define INPUT_MAJOR 7
// Major number of /dev/dsp. See include/audio.h.
#define AUDIO_MAJOR 12