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yapf.load_texture / decode_texture expose every surface and the texture description; rgba_float() for display (blocks decoded, 16-bit / float kept). Blender imports 16-bit / HDR as float images packed as EXR, decodes GPU blocks, follows the normal-map convention (DirectX flip, Z rebuilt for XY normals). Errors say why. Tested in Blender 4.4.3. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DVrVthWN8GsmgHGUhhsCYm
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