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- yapf_encode() / yapf_free_buffer(): encode to memory; yapf_save uses it - yapf.c also compiles as C++ - `yapf compare`: size and decode speed of the original format vs YAPF, with a lossless check - bindings with tested examples: C++ (header-only), C# (P/Invoke), Rust (crate, builds the C code), Go (cgo), Java (FFM API, Java 22+), Zig (@cImport), LuaJIT (FFI), TypeScript types for the JS port; Python now encodes in memory - docs/LANGUAGES.md and examples/ with measured results - KDE Dolphin thumbnail plugin (KF6, CMake) - README: honest status for Photoshop / VS Code / Figma (not run in the apps yet) and macOS (cross-compiled only), platform table Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
13 lines
403 B
Markdown
13 lines
403 B
Markdown
# YAPF for Zig
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Zig imports `yapf.h` directly — no bindings needed:
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```zig
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const c = @cImport(@cInclude("yapf.h"));
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const img = c.yapf_load("texture.yapf") orelse return error.CannotLoad;
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defer c.yapf_free(img);
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```
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Add `yapf.c` to your build (`exe.addCSourceFile(.{ .file = b.path("yapf.c") })`,
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`exe.linkLibC()`), or run the example:
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`zig run example.zig ../../yapf.c -I../.. -lc -O ReleaseFast`.
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