YAPF/bindings/csharp
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Filename Latest commit message Latest commit date
Nexoniarz d7f494a0c9 Language bindings, KDE thumbnails, yapf compare, in-memory encoding
- yapf_encode() / yapf_free_buffer(): encode to memory; yapf_save uses it
- yapf.c also compiles as C++
- `yapf compare`: size and decode speed of the original format vs YAPF,
  with a lossless check
- bindings with tested examples: C++ (header-only), C# (P/Invoke),
  Rust (crate, builds the C code), Go (cgo), Java (FFM API, Java 22+),
  Zig (@cImport), LuaJIT (FFI), TypeScript types for the JS port;
  Python now encodes in memory
- docs/LANGUAGES.md and examples/ with measured results
- KDE Dolphin thumbnail plugin (KF6, CMake)
- README: honest status for Photoshop / VS Code / Figma (not run in the
  apps yet) and macOS (cross-compiled only), platform table

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:39:56 +02:00
..
Example Language bindings, KDE thumbnails, yapf compare, in-memory encoding 2026-10-03 14:39:56 +02:00
README.md Language bindings, KDE thumbnails, yapf compare, in-memory encoding 2026-10-03 14:39:56 +02:00
Yapf.cs Language bindings, KDE thumbnails, yapf compare, in-memory encoding 2026-10-03 14:39:56 +02:00

YAPF for C# / .NET

Yapf.cs is a single-file P/Invoke wrapper for .NET 6 or later (tested with .NET 8). It should also work in Unity with the native library in Assets/Plugins, but that is not tested yet. Add it to your project and put the native library next to your program: yapf.dll (Windows), libyapf.so (Linux) or libyapf.dylib (macOS) — from the Releases or make.

using Yapf;

var img = YapfImage.Load("texture.yapf");          // or YapfImage.Decode(bytes)
byte[] pixels = img.Pixels;                         // Width * Height * Channels
new YapfImage(256, 256, 4, rgba).Save("out.yapf");  // or .Encode() → byte[]

Example: cd Example && dotnet run -- ../../../other/YAPF.YAPF (Linux: LD_LIBRARY_PATH=../../../build dotnet run … after make).