mirror of
https://github.com/Nexoniarz/YAPF.git
synced 2026-11-03 13:04:26 +00:00
- yapf_encode() / yapf_free_buffer(): encode to memory; yapf_save uses it - yapf.c also compiles as C++ - `yapf compare`: size and decode speed of the original format vs YAPF, with a lossless check - bindings with tested examples: C++ (header-only), C# (P/Invoke), Rust (crate, builds the C code), Go (cgo), Java (FFM API, Java 22+), Zig (@cImport), LuaJIT (FFI), TypeScript types for the JS port; Python now encodes in memory - docs/LANGUAGES.md and examples/ with measured results - KDE Dolphin thumbnail plugin (KF6, CMake) - README: honest status for Photoshop / VS Code / Figma (not run in the apps yet) and macOS (cross-compiled only), platform table Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
121 lines
5.1 KiB
C#
121 lines
5.1 KiB
C#
// Yapf.cs — C# bindings for YAPF (P/Invoke). Copyright 2026 Nexoniarz — Apache 2.0.
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//
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// Needs the native library next to your program or on the library path:
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// yapf.dll (Windows), libyapf.so (Linux), libyapf.dylib (macOS).
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//
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// var img = YapfImage.Load("texture.yapf");
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// byte[] pixels = img.Pixels; // Width * Height * Channels, rows top to bottom
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// byte[] file = new YapfImage(256, 256, 4, myRgba).Encode();
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace Yapf
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{
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public sealed class YapfException : Exception
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{
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public YapfException(string message) : base(message) { }
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}
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public sealed class YapfImage
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{
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public const byte FlagPremultipliedAlpha = 1, FlagSrgb = 2;
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public int Width { get; }
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public int Height { get; }
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public int Channels { get; } // 1 gray, 2 gray+alpha, 3 RGB, 4 RGBA
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public byte Flags { get; }
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public byte GpuFormat { get; }
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public byte[] Pixels => Mips[0];
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public byte[][] Mips { get; } // Mips[0] is the full-size image
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public YapfImage(int width, int height, int channels, byte[] pixels,
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byte flags = FlagSrgb, byte[][]? mips = null)
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{
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if (pixels.Length != width * height * channels)
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throw new ArgumentException("pixels must hold width * height * channels bytes");
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Width = width; Height = height; Channels = channels; Flags = flags;
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GpuFormat = channels switch { 4 => (byte)4, 3 => (byte)5, 2 => (byte)2, _ => (byte)3 };
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Mips = mips ?? new[] { pixels };
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Mips[0] = pixels;
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}
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private YapfImage(Native n)
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{
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Width = (int)n.width; Height = (int)n.height; Channels = n.channels;
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Flags = n.flags; GpuFormat = n.gpu_format;
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Mips = new byte[n.mip_levels][];
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for (int m = 0; m < n.mip_levels; m++)
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{
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int w = Math.Max(1, Width >> m), h = Math.Max(1, Height >> m);
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Mips[m] = new byte[w * h * Channels];
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Marshal.Copy(Marshal.ReadIntPtr(n.mips, m * IntPtr.Size), Mips[m], 0, Mips[m].Length);
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}
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}
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/// <summary>Decode YAPF bytes. threads: 1 = calling thread, 0 = all cores.</summary>
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public static YapfImage Decode(byte[] data, int threads = 1)
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{
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IntPtr p = NativeMethods.yapf_load_memory_mt(data, (UIntPtr)data.Length, threads);
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if (p == IntPtr.Zero) throw new YapfException("not a valid YAPF file");
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try { return new YapfImage(Marshal.PtrToStructure<Native>(p)); }
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finally { NativeMethods.yapf_free(p); }
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}
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public static YapfImage Load(string path, int threads = 1) => Decode(File.ReadAllBytes(path), threads);
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/// <summary>Encode to the bytes of a .yapf file.</summary>
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public byte[] Encode()
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{
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var handles = new GCHandle[Mips.Length];
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IntPtr table = Marshal.AllocHGlobal(IntPtr.Size * Mips.Length);
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try
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{
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for (int m = 0; m < Mips.Length; m++)
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{
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handles[m] = GCHandle.Alloc(Mips[m], GCHandleType.Pinned);
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Marshal.WriteIntPtr(table, m * IntPtr.Size, handles[m].AddrOfPinnedObject());
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}
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var n = new Native
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{
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width = (uint)Width, height = (uint)Height, channels = (byte)Channels,
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gpu_format = GpuFormat, flags = Flags, mip_levels = (byte)Mips.Length,
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pixels = handles[0].AddrOfPinnedObject(), mips = table,
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};
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int rc = NativeMethods.yapf_encode(ref n, out IntPtr data, out UIntPtr size);
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if (rc != 0) throw new YapfException($"yapf_encode failed ({rc})");
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try
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{
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var bytes = new byte[(int)size];
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Marshal.Copy(data, bytes, 0, bytes.Length);
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return bytes;
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}
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finally { NativeMethods.yapf_free_buffer(data); }
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}
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finally
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{
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foreach (var h in handles) if (h.IsAllocated) h.Free();
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Marshal.FreeHGlobal(table);
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}
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}
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public void Save(string path) => File.WriteAllBytes(path, Encode());
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[StructLayout(LayoutKind.Sequential)]
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private struct Native
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{
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public uint width, height;
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public byte channels, gpu_format, flags, mip_levels;
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public IntPtr pixels, mips;
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}
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private static class NativeMethods
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{
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private const string Lib = "yapf";
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[DllImport(Lib)] public static extern IntPtr yapf_load_memory_mt(byte[] data, UIntPtr size, int threads);
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[DllImport(Lib)] public static extern void yapf_free(IntPtr img);
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[DllImport(Lib)] public static extern int yapf_encode(ref Native img, out IntPtr data, out UIntPtr size);
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[DllImport(Lib)] public static extern void yapf_free_buffer(IntPtr data);
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}
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}
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}
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