mirror of
https://github.com/Nexoniarz/YAPF.git
synced 2026-11-03 13:04:26 +00:00
- yapf_encode() / yapf_free_buffer(): encode to memory; yapf_save uses it - yapf.c also compiles as C++ - `yapf compare`: size and decode speed of the original format vs YAPF, with a lossless check - bindings with tested examples: C++ (header-only), C# (P/Invoke), Rust (crate, builds the C code), Go (cgo), Java (FFM API, Java 22+), Zig (@cImport), LuaJIT (FFI), TypeScript types for the JS port; Python now encodes in memory - docs/LANGUAGES.md and examples/ with measured results - KDE Dolphin thumbnail plugin (KF6, CMake) - README: honest status for Photoshop / VS Code / Figma (not run in the apps yet) and macOS (cross-compiled only), platform table Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
19 lines
838 B
Markdown
19 lines
838 B
Markdown
# YAPF for C# / .NET
|
|
|
|
`Yapf.cs` is a single-file P/Invoke wrapper for .NET 6 or later (tested with
|
|
.NET 8). It should also work in Unity with the native library in
|
|
`Assets/Plugins`, but that is not tested yet. Add it to your project and put
|
|
the native library next to your program: `yapf.dll` (Windows),
|
|
`libyapf.so` (Linux) or `libyapf.dylib` (macOS) — from the
|
|
[Releases](https://github.com/Nexoniarz/YAPF/releases) or `make`.
|
|
|
|
```csharp
|
|
using Yapf;
|
|
|
|
var img = YapfImage.Load("texture.yapf"); // or YapfImage.Decode(bytes)
|
|
byte[] pixels = img.Pixels; // Width * Height * Channels
|
|
new YapfImage(256, 256, 4, rgba).Save("out.yapf"); // or .Encode() → byte[]
|
|
```
|
|
|
|
Example: `cd Example && dotnet run -- ../../../other/YAPF.YAPF`
|
|
(Linux: `LD_LIBRARY_PATH=../../../build dotnet run …` after `make`).
|