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- yapf_encode() / yapf_free_buffer(): encode to memory; yapf_save uses it - yapf.c also compiles as C++ - `yapf compare`: size and decode speed of the original format vs YAPF, with a lossless check - bindings with tested examples: C++ (header-only), C# (P/Invoke), Rust (crate, builds the C code), Go (cgo), Java (FFM API, Java 22+), Zig (@cImport), LuaJIT (FFI), TypeScript types for the JS port; Python now encodes in memory - docs/LANGUAGES.md and examples/ with measured results - KDE Dolphin thumbnail plugin (KF6, CMake) - README: honest status for Photoshop / VS Code / Figma (not run in the apps yet) and macOS (cross-compiled only), platform table Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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YAPF for C# / .NET
Yapf.cs is a single-file P/Invoke wrapper for .NET 6 or later (tested with
.NET 8). It should also work in Unity with the native library in
Assets/Plugins, but that is not tested yet. Add it to your project and put
the native library next to your program: yapf.dll (Windows),
libyapf.so (Linux) or libyapf.dylib (macOS) — from the
Releases or make.
using Yapf;
var img = YapfImage.Load("texture.yapf"); // or YapfImage.Decode(bytes)
byte[] pixels = img.Pixels; // Width * Height * Channels
new YapfImage(256, 256, 4, rgba).Save("out.yapf"); // or .Encode() → byte[]
Example: cd Example && dotnet run -- ../../../other/YAPF.YAPF
(Linux: LD_LIBRARY_PATH=../../../build dotnet run … after make).