Commit graph Fry3DX/CMakeLists.txt
Author SHA1 Message Date
Nexoniarz
ee56ed4005 0.8.1: project.json holds the version, the links, who made it and what it's built on (CMake reads it into fry_project.h and Windows' file details, which had stayed at 0.5.0); the About box lists the creators, the Help menu the website, reporting a problem and the newest version. Steadier far out: the grid's line sizes go by each pixel (not the focus, which jumps between the ground and the sky as you fly, popping every set at once), the far plane doesn't follow that focus when flying, and a wheel notch is at most twice as far as the nearest thing; the site's 0.8.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 17:30:43 +02:00
Nexoniarz
3c819146af 0.8.0: version, README and site (what's new, three icons); the new commands in the menus too (history, select similar/loop/ring, spin, crease, slide, mirror editing, measure, workspaces, text, search), with your own keys shown; plug-in tools finger-sized on phones
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 08:56:51 +02:00
Nexoniarz
9918d9a770 Fuzz test (tests/fuzz_test.cpp): random shapes through random edits and combines, broken scene and model files; in check and CI. Fixed what it found: Manifold given repeated or non-finite points (crash; the BSP takes those now), a damaged file's non-finite numbers (now 0), extruding both sides of a plane (NaN)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 08:38:39 +02:00
Nexoniarz
b95e436d10 Combining with Manifold (exact; closed shapes): faces come back whole, flat neighbours from the two shapes joined; the BSP still for open shapes; libraries pinned static (BUILD_SHARED_LIBS off before any); tests for touching, flush and itself
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 08:28:43 +02:00
Nexoniarz
c1991d9f73 0.7: cutting inside a cut no longer crashes (the boolean's tree kept splitting a sliver by its own plane, forever) and cuts come out closed (points near an edge's end set into it, small gaps filled, a nudged retry); hidden edges stay hidden on big or cut-up shapes (visibility through a screen grid, no "all seen" past a size; the selection outline too); every panel has a least size, kept when docked, and the first layout fits small windows; eye and padlock buttons in Layers; the tabs fit narrow windows; a failed tool keeps your redo; view commands at start-up no longer crash; tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 00:07:10 +02:00
Nexoniarz
e18c7f6bce 0.6: README and site for sculpting, materials, scripts and the Mac app (a macOS download); features regrouped; nothing wider than a phone on a phone
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:38:04 +02:00
Nexoniarz
e22cd2e3e6 macOS (Apple silicon and Intel): Fry3DX.app with its content in Resources and MoltenVK in Frameworks, OpenGL 4.1 when there's no Vulkan; the program's own path, memory, OS and CPU names on a Mac; files dropped on the window (and opened from the Finder) open; presets macos-arm64/macos-x64, a CI job, tools/package.py macos makes one universal app
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:36:24 +02:00
Nexoniarz
62afbf2b1e Scripting: Lua 5.4 with a fry library (shapes, own meshes, lathe, extrude, add/subtract/overlap, points, the look); a Script panel (F5 / Ctrl+Enter runs, one undo step, an error takes it all back), Script menu, example scripts, fry_run; tests run every example
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 17:07:51 +02:00
Nexoniarz
65705d82f3 Builds: file times without to_sys (Windows), no C++ module scan (Android on GitHub)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:11:08 +02:00
Nexoniarz
f6f5e5f288 Fry3DX 0.5: builds for Windows, Linux and Android, a phone layout, Apache 2.0
- Apache License 2.0
- Windows: cross-built with clang-cl (cmake --preset windows), a window
  program with its icon; Linux: a portable preset (SDL and the C++
  library inside); Android: android/build_apk.py makes the APK
- tools/package.py packs the downloads; a GitHub workflow builds all
  three and makes a release for a v* tag
- A phone layout (fry_touch, on by default on Android): the UI drawn
  bigger, panels when asked for, a bar of big buttons, one finger to
  turn the view, two to move and pinch, a long press for a right-click;
  files through the phone's file picker
- Settings and autosaves now in a Nexoniarz folder (copied over once)
- README rewritten, the website shows the downloads and the phone

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:05:01 +02:00
Nexoniarz
f3e8eca87b Fry3DX 0.4: an easy 3D modeller
Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 21:18:35 +02:00