Commit graph Fry3DX/engine/rhi/gl
Author SHA1 Message Date
Nexoniarz
ee56ed4005 0.8.1: project.json holds the version, the links, who made it and what it's built on (CMake reads it into fry_project.h and Windows' file details, which had stayed at 0.5.0); the About box lists the creators, the Help menu the website, reporting a problem and the newest version. Steadier far out: the grid's line sizes go by each pixel (not the focus, which jumps between the ground and the sky as you fly, popping every set at once), the far plane doesn't follow that focus when flying, and a wheel notch is at most twice as far as the nearest thing; the site's 0.8.1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 17:30:43 +02:00
Nexoniarz
b2fc0437bc The grid worked out for each pixel (as in Blender): one square on its plane, every set of lines showing everywhere their lines are far enough apart on the screen (no patch round the middle, no pieces smearing or fading as you move), a pixel or so wide and smooth, the axes in the colour of the world's axis they run along; in every renderer (drawGrid: a sprite marked by its colour's alpha)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 17:18:13 +02:00
Nexoniarz
9d9557117a Close up no longer falls apart: how near the nearest thing is goes by each object's box (not a ball round it: inside a big or long flat one's ball it came to nothing, the near plane with it, and surfaces fought each other in blocks, jittering, the sky and grid gone), the near plane a quarter of the way to it; reference pictures count too. Grid lines meet exactly where their pieces join (no crawling dots): a streak's ends each face the eye, each its own width; pieces a quarter further from the eye each. The depth pre-pass waited on before the scene uses it; the same depth in both (invariant)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 17:08:13 +02:00
Nexoniarz
ffaa5e8001 Pictures in the UI read as ImGui's colours are: an sRGB picture was turned linear and showed too dark (the logo in About, the Picture panel's paint) — a UNORM view on Vulkan, a skip-decode sampler on OpenGL 4.6 and 4.0, the texture's own setting before 3.3
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 19:01:07 +02:00
Nexoniarz
5e84ef0e13 OpenGL ES 3.0 for phones without Vulkan; the old-GPU renderer draws the grid; site fonts
- Android: Vulkan 1.3 if the phone has it, else OpenGL ES 3.0 (the
  fallback renderer, which now also runs on ES); the APK no longer
  needs Vulkan to install
- The fallback renderer draws sprites and streaks: the grid and axes
- The website ships its fonts (Inter, JetBrains Mono): no more falling
  back to whatever the visitor has
- Android: link the log library (GitHub's build)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:22:55 +02:00
Nexoniarz
f6f5e5f288 Fry3DX 0.5: builds for Windows, Linux and Android, a phone layout, Apache 2.0
- Apache License 2.0
- Windows: cross-built with clang-cl (cmake --preset windows), a window
  program with its icon; Linux: a portable preset (SDL and the C++
  library inside); Android: android/build_apk.py makes the APK
- tools/package.py packs the downloads; a GitHub workflow builds all
  three and makes a release for a v* tag
- A phone layout (fry_touch, on by default on Android): the UI drawn
  bigger, panels when asked for, a bar of big buttons, one finger to
  turn the view, two to move and pinch, a long press for a right-click;
  files through the phone's file picker
- Settings and autosaves now in a Nexoniarz folder (copied over once)
- README rewritten, the website shows the downloads and the phone

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 22:05:01 +02:00
Nexoniarz
f3e8eca87b Fry3DX 0.4: an easy 3D modeller
Shapes with live settings, shape editing, knife and hole tools, drawing
shapes onto other objects, combining objects (add / subtract / overlap),
copies, thickness, painting with stickers and layers, a Layout tab, a
Print tab with checks, packed .fry files with autosave, export to GLB,
glTF, FBX, OBJ, 3MF, STL and PLY, folders in Layers, its own crash
screen, and a website for GitHub Pages in docs/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NMSrd5oe1GpUD7E6d825KP
2026-10-19 21:18:35 +02:00