Claude Code keeps per-project memory at <home>/.claude/projects/<key>/,
where <key> is the project's absolute path with every separator and the
drive colon turned into a dash. That makes it both rename-fragile and
machine-specific, and this project has hit each of those once:
- D:\DEV\Schunix -> D:\DEV\SchOS changed the key, and 43 memories were
invisible until moved across by hand.
- Development happens from Windows and from Linux, and each looks in a
different place for the same checkout.
Committing .claude/memory/ fixes both -- git carries it across renames
and between hosts -- and `import` puts it wherever the local machine
expects. .claude/settings.local.json stays ignored: those are per-machine
permissions.
The colon maps to a dash rather than being dropped. Deleting it gives
D-DEV-SchOS, which matches nothing and silently finds zero memories; that
was the first attempt. On Git Bash the key comes from `cygpath -w`,
because Claude Code is a Windows program and sees D:\DEV\SchOS, not
/d/DEV/SchOS.
4.2 KiB
| name | description | metadata | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| schunix-roadmap-and-projects | The agreed roadmap through USB, GPU, fonts, network and the GUI; Schcom/SchWM/SchDE and the installer live in projects/, outside the OS tree |
|
Set out 2026-08-04. Recorded in docs/roadmap.md; the naming and the
split are Nexoniarz's.
Order asked for: USB → GPU → OTF/TTF → network + sockets → GUI → installer. Kept, with one dependency fix: shared driver infrastructure came first (schunix-driver-infrastructure), because it was the first step of USB rather than a detour from it.
The GUI stack, all three named by Nexoniarz and all in projects/:
- Schcom — Schunix Compositor. Owns the display and input; composites client buffers. Policy is not its job.
- SchWM — window manager, a privileged Schcom client.
- SchDE — desktop environment: panel, launcher, settings.
- schinst — installer, installation environment, and
.siptooling.
projects/ is at the repo root and is not part of the kernel build —
things that run on Schunix, not things that are Schunix. They link against
the sysroot libc and never against kernel headers. The reason is that each is
larger than the kernel will be for a long time, and grown in-tree the
boundary would blur until "does Schunix boot" stopped having a clear answer.
The two hard blockers before Schcom can start, both kernel work:
- Unix domain sockets.
socket()is still aNO_LINUXstub. Needed for the client protocol and forSCM_RIGHTS— a pipe cannot carry a buffer handle. Build these before TCP/IP; they are simpler and they are what the socket layer's shape should be designed around. - Raw input events — an evdev-style
/dev/input. Input only arrives cooked through the tty line discipline, line-buffered to one foreground process, which is not usable by a compositor.
shm and framebuffer mmap are already done (schunix-shm-and-mmap).
.sip = Schunix Installation Package, modelled on WIM: file-based rather
than block-based, so one file holds a whole tree, applies to any partition
size, and dedups across images. Most of it exists — tools/mkschfs.c and
tools/mkfs.c already do content dedup with an (st_dev, st_ino) fast path.
mksip should share that code.
Confirmed order (2026-08-05): finish USB, then sockets + raw input, then virtio-gpu.
Doom moved (2026-08-05). It was "explicitly last"; it is now the
acceptance test — "an OS that doesn't run Doom is not a real OS".
fbDOOM at that. It is a real load test: framebuffer mmap, raw termios,
file I/O, allocator and timing, all at once. Everything on that list already
exists except possibly gettimeofday/nanosleep resolution, so it could
be attempted today — it needs no sockets, USB, virtio-gpu or fonts.
It is a test, not a component — clarified by Nexoniarz: built and run to
prove things work, never shipped in the system. That disposes of licensing
entirely, since nothing is redistributed. Belongs with the test tooling (a
make doomtest, same shape as make crashshot), not in cmd/ or the
sysroot. If it were ever shipped the licensing returns: engine is GPL-2.0
(fine in ports/, never cmd/), and the WAD would have to be Freedoom
(BSD-3-clause) because doom1.wad is not redistributable.
Sized honestly and not to be underestimated: OTF/TTF is a rasteriser plus a variable-width glyph cache, and the console assumes a fixed 8x16 cell grid throughout — proportional text is a new rendering layer, not a font swap.
Fonts must be public domain or very permissive — "PD0", clarified 2026-08-05 (the earlier note read it as "CY-NO", which was never a real thing). CC0 is ideal; MIT/BSD/Apache fine. SIL OFL is usable but carries a rename-if-modified obligation, so read it first. A font ships inside every image, so its licence attaches to the image — see schunix-licensing.
First GPU driver should be virtio-gpu, not Intel/AMD: public spec, QEMU implements it, and it teaches the resource/flush model that a raw framebuffer never will. Doom stays last. See nexoniarz-sharing-preference.