docs/ was ten files where a plan, a description, a guide and a bug report all
sat next to each other. It is now architecture/ (what SchOS is), plan/ (what it
will be), guides/ (how to work on it) and history/ (why it is like this), with
an index that states the one rule holding it together: when something is
finished it moves from plan/ to architecture/ and is rewritten as a description
of the thing rather than a record of building it.
A ticked checkbox says the work happened. It does not say what the work
*produced*, and six months later the checkbox is all that is left. The network
stack proved the point: finished, verified end to end, and for a month the only
description of it anywhere was a checkbox four levels of indentation deep.
So roadmap.md went from 534 lines to 181 -- nothing deleted, the done work
graduated. Seven subsystems that were finished and undescribed now have
descriptions: boot, kernel, syscalls, filesystem, networking, graphics, usb,
init. Every one ends with "What it does not do", which is the section that pays;
a document listing only strengths is marketing, and the reader who needs it most
is the one about to trip over a limitation nobody wrote down.
schfs.md still opened with "phases 1 through 3 1/2 are done, phase 4 is next"
long after all five had landed. It is a description now, with the phase record
and the hard-won bugs moved to history/.
Three corrections found on the way, all load-bearing:
* projects/schcom/README.md claimed SCM_RIGHTS was done. There is no
sendmsg/recvmsg in the kernel at all, and an entire GUI plan rested on it.
* The root README said "No TCP/IP" months after the stack landed.
* history/kernel.md sec.7 was marked "in progress" on a problem that process
groups solved.
Also adds plan/1.0.md, which draws a finish line so the open list stops being
infinite, and marks schwm/ and schde/ superseded: in Wayland the compositor is
the window manager, so that split dissolves rather than being abandoned.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VQ7Qx8E1q1M1bbCq8QLHS2
34 lines
1.5 KiB
Markdown
34 lines
1.5 KiB
Markdown
# SchDE — the SchOS Desktop Environment
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> **Superseded as a directory, not as an idea.** A panel, a launcher and a
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> settings app are ordinary Wayland clients using `wlr-layer-shell`. This
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> directory is to be deleted; they need no home of their own until one of them
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> is written.
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>
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> See [`docs/plan/wayland.md`](../../docs/plan/wayland.md).
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The parts you actually look at: a panel, a launcher, settings, a file
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manager, a terminal.
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SchDE is a set of ordinary Schcom clients plus whatever shared widget code
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they end up needing. Nothing in it is privileged and nothing in it is
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special — if SchDE can do something that a third-party program could not, the
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line has been drawn in the wrong place.
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## Status
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Not started. Last of the three, and deliberately so: there is no point
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designing a panel before there is a compositor to put it on.
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## What it will need that does not exist yet
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- **Text rendering.** Everything here is text, and the console's fixed 8×16
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CP437 grid is not usable for it. See `docs/plan/wayland.md` — a real
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glyph cache and rasteriser, and layout as a library in `lib/` so the
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terminal and the file manager are not each solving it.
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- **A widget toolkit**, however small. Even a panel needs buttons, labels and
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hit testing.
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- **A terminal emulator.** Note the direction: the *kernel* console parses
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ANSI today because it draws directly to the framebuffer. A GUI terminal is
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a client that parses ANSI itself and renders it with proportional-capable
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text. The two do not share code.
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