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yapf.js: decodeTexture (container, yapf-sum checks, code books with context decoding, 16-bit / float planes, GPU block tiles), BC1-BC7 / BC6H block decoding and textureToRGBA for display. Matches the C library on 417 generated files (surfaces bit-exact) and survives fuzzing with clean YapfErrors; fixtures in bindings/js/test-data keep it checked. VS Code preview: pickers for mip, face, layer, frame and slice; storage, normal-map convention and version in the info bar. Figma import: textures converted to 8-bit, 8-bit images stay exact. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DVrVthWN8GsmgHGUhhsCYm
43 lines
1.8 KiB
Markdown
43 lines
1.8 KiB
Markdown
# yapf.js — YAPF in JavaScript
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Encoder (version 1) and decoder (versions 1 and 2) in one dependency-free file. Works in
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browsers, Node.js, web workers, Figma plugins and VS Code webviews, and
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produces exactly the same bytes as the C library.
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```js
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const YAPF = require('./yapf.js'); // or <script src="yapf.js"> → window.YAPF
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const img = YAPF.decode(bytes); // Uint8Array → image
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// img = { width, height, channels, pixels, gpuFormat, flags, mipLevels, mips }
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const file = YAPF.encode({ width, height, channels: 4, pixels }); // → Uint8Array
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// draw on a canvas
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ctx.putImageData(new ImageData(YAPF.toRGBA(img), img.width, img.height), 0, 0);
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```
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`decode` throws an `Error` for corrupt or unsupported data. Speed: a 4K
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image decodes in about 150 ms in Node / Chrome (the C library: 6 ms).
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TypeScript types are in `yapf.d.ts`.
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Example: `node example.mjs ../../other/YAPF.YAPF` · tests: `node test.js`.
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## Textures (YAPF 2)
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```js
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const tex = YAPF.decodeTexture(bytes); // any v1 / v2 file
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// tex: { width, height, depth, layers, frames, faces, shape, mipLevels,
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// payload, format, sample, channels, flags, channelMap, normal,
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// primaries, transfer, frameUs, notes, surfaces: [...] }
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const s = YAPF.surfaceIndex(tex, frame, layer, face, mip);
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const view = YAPF.textureToRGBA(tex, s); // { width, height, rgba } for a canvas
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```
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`surfaces[s]` is a `Uint8Array` (8-bit pixels or GPU blocks, ready for
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WebGL / WebGPU compressed textures), `Uint16Array` (16-bit, half) or
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`Float32Array`. Checksums are verified (`{ verify: false }` skips them);
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errors are `YAPF.YapfError` with a `code` (`corrupt`, `checksum`,
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`truncated`, `not-yapf`, `version`, `unsupported`). `decode()` also reads
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8-bit version 2 files. The decoder is checked against the C library on the
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files in `test-data/`.
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