Two ANSI bugs, both found by running fastfetch rather than by reading the parser, and both invisible to anything that spells its escapes out in full. ESC[m with no parameters means ESC[0m. ECMA-48 is explicit that an omitted parameter takes its default and SGR's default is 0, and sgr() iterated its parameter list -- which is empty in exactly that case, so the loop body never ran and the reset was silently dropped. Programs emit the bare form constantly. fastfetch writes "\x1b[32m1%\x1b[m", so everything after the first coloured character stayed green forever. With a background colour it is much worse: its palette swatch sets a white background and resets, the reset did nothing, and the console went white-on-white and stayed there -- filling the screen with white rectangles as it scrolled, which looks like a corrupted framebuffer rather than one missing branch. OSC sequences were not a state at all, so ESC ] fell through and the payload printed as text: a hyperlinked path arrived as "Disk (]8;;file:///\]8;;\)". Nothing here acts on an operating-system command -- there is no window title and no hyperlink to follow -- but *discarding* one is not optional, because the alternative is printing somebody's URL into the middle of their output. ESC \ ends it, and an ESC followed by anything else is handed back to the escape state rather than eaten, so a malformed OSC does not swallow the sequence after it. Verified by screendumping the framebuffer after two consecutive fastfetch runs: identical output both times, near-white coverage down from most of the screen to 2% (the palette swatch's own white cell), and the disk line reading "Disk (/)". Also installs docs/branding/Ascii/ascii_50.txt as /usr/share/schos/logo.txt -- Shift as characters, at the width that leaves room for an info block on an 80-column console. Installed from the branding directory rather than copied into sysroot by hand, so there is one source. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VQ7Qx8E1q1M1bbCq8QLHS2
12 KiB
Graphics, text and the console
Four things share this area and they are deliberately separate: the kernel's own drawing surface, the compositor's display interface, the text-rendering layer, and the crash screen.
The two display interfaces, and why there are two
This distinction causes confusion every time somebody meets it, so it is the first thing here.
gfx.h |
display.h |
|
|---|---|---|
| What | The kernel's own drawing surface | The compositor's interface |
| About | Pixels and text | Frames |
| Operations | draw_pixel, fill_rect, putc, text_at |
acquire, present, wait_vblank |
| Buffering | None. Direct writes to the scanout. | Double-buffered |
| Users | The console and PSOGM | Schcom |
| Must work when | Nothing else in the system does | Userspace is healthy |
That last row is the reason they are not one interface. The console and the crash screen cannot depend on a back buffer being allocatable, on a driver having a working present path, or on anything that could be the thing that just broke.
gfx — the scanout
A driver that owns a linear framebuffer publishes it with
gfx_attach_scanout(), and everything above draws through gfx_* calls.
This used to be kernel/dev/vga.c, and every consumer called it by that name:
panic.c drew the crash screen with vga_fill_rect, the console printed with
vga_putc, /dev/fb0 handed out vga_fb_phys(). None of that has anything to
do with a VGA — it is bitmap drawing over a linear framebuffer, and the only
VGA-specific part was where the framebuffer came from. A second display driver
is now a second caller of one function rather than an edit to the crash screen.
main() names no display driver. Whichever one owns the framebuffer the loader
left running says so before any bus is enumerated, because the console draws
long before PCI is walked.
display — the class
struct display_ops, found with device_find_class(DEVCLASS_DISPLAY).
acquire() allocates the back buffer on first call, never at boot — it is
around two megabytes at 800×600, and a machine whose compositor never starts
should not pay that. A driver that cannot double-buffer returns 0, and the
caller draws directly and accepts tearing rather than not drawing at all.
wait_vblank is optional for the same reason.
echo d > /proc/sysrq drives the whole path and draws a test pattern.
Drivers
VBE framebuffer (gpu/vga/) |
Whatever the loader set up. Always present; this is what the splash and the console are drawn on. |
virtio-gpu (gpu/virtio_gpu/) |
2D, written from the OASIS specification. Full path: GET_DISPLAY_INFO, RESOURCE_CREATE_2D, RESOURCE_ATTACH_BACKING, SET_SCANOUT, TRANSFER_TO_HOST_2D, RESOURCE_FLUSH. |
virtio-gpu is offered the bus before the VBE driver, so on a machine with
both, the device with real mode setting and an explicit flush wins the display
class. vga_pci still claims the stdvga card underneath, which is what the boot
splash is drawn on — so -vga std must stay on the QEMU command line even when
adding -device virtio-gpu-pci, because the loader's splash goes through VBE
and there is no virtio path that early.
/dev/fb0 speaks the Linux fbdev interface: geometry through the fbdev ioctls,
and mmap of the real framebuffer at its real physical address.
mmapof/dev/fb0is also the kernel's only chance to notice that the screen no longer belongs to the text console — after that the drawing happens with no further syscalls.fb_mapped()is called there, andfbclose()puts it back.
Text
include/text.h + kernel/dev/text.c.
The font was never the problem — the character-cell grid was. The console
draws text by indexing font_data[256][16] and stepping the cursor eight
pixels. A grid cannot do variable-width glyphs, cannot position text anywhere
except on a multiple of eight, cannot anti-alias, and cannot represent a
codepoint above 255. Swapping the bitmap for a nicer bitmap changes none of that.
So the text layer fixes three things:
- Glyphs have metrics — size, bearing, advance. That is variable-width text; everything else follows from it.
- It draws into a
struct surface, not into the screen. A compositor draws off-screen and presents; rendering that writes straight to the VGA aperture is unusable to it. - The font is behind
struct font_ops. The bitmap font is one implementation and a rasteriser is another, arriving without any caller changing — glyphs carry 8-bit coverage, so an anti-aliased outline renderer already has somewhere to put its output.
The TrueType rasteriser
kernel/dev/ttf.c: glyf outlines, composite glyphs, cmap format 4,
anti-aliased scanline fill, with a host harness at tools/ttftest.c. A
direct-mapped glyph cache over ASCII in a 48 KB pool.
The typefaces, both licence-checked at source:
| Font | Where | Licence |
|---|---|---|
| JetBrains Mono | terminal and TTY | SIL OFL 1.1 |
| Roboto | desktop and compositor | Apache-2.0 |
JetBrains Mono declares no Reserved Font Name, which matters more than it sounds: pre-rasterising a font into bitmaps at build time is a modification, and an RFN would forbid keeping the name on the result.
The console
kernel/core/console.c. A cursor, scrolling, and an ANSI escape parser
including SGR colours and the erase operations.
cons_serial_only starts set. The display is the product; the serial line
is the diagnostics. A machine that boots by printing pci: 6 devices and
vga: display controller 1234:1111, aperture fd000000 to the screen the user is
looking at is showing them a developer's log, and that single fact is most of
what makes an OS look like a hobby project. Everything still goes out the UART.
console_takeover() clears the flag on the first exec().
The console still uses the 8×16 cell grid. Porting it onto the text layer and deleting the grid is open work.
Two things the ANSI parser got wrong until a large program nobody here wrote exercised it properly:
ESC[m with no parameters is a reset, and sgr() iterated its parameter
list — which is empty in that case, so the loop body never ran and the reset was
dropped. ECMA-48 says an omitted parameter takes its default and SGR's default
is 0. Programs emit the bare form constantly, so every colour set became
permanent; with a background colour that meant the whole console went
white-on-white and stayed there, which reads as a corrupted framebuffer rather
than a missing branch.
OSC sequences must be consumed even when they are ignored. ESC ] was not a
state, so the payload printed as text and a hyperlinked path arrived as
Disk (]8;;file:///\]8;;\). There is no window title to set here and no
hyperlink to follow, but discarding the body is not optional — the alternative
is printing somebody's URL into the middle of their output.
Input
Keys reach both /dev/input/eventN and the tty line discipline, which is
correct for two consumers of one keyboard and completely wrong for a full-screen
program — the shell behind it quietly accumulates every keystroke and runs the
lot at the next Enter.
EVIOCGRAB is the fix and it is a primitive rather than a patch. Three details
matter more than the feature:
- The grab is released by the
closehook, not by the program. A program that grabs the keyboard and then crashes would otherwise leave the console permanently deaf, with no way to type the command that fixes it. - Modifier state is still tracked while grabbed, or releasing the grab hands the line discipline a stuck Shift.
/dev/input/eventNdrops its backlog on open and only queues while something has it open. Without that, opening the device replayed the keystrokes of the command line that had launched the program.
PSOGM — the crash screen
kernel/core/panic.c. The Purple Screen of Guru Meditation. Built around three
decisions:
It does not clear the screen. Whatever was displayed stays, dimmed and pushed back, with the report floating over it. A crash screen that wipes the display tells you the machine is gone; one that leaves your work visible tells you it stopped — which is both truer and much less alarming.
It is not frightening. No red, no capitals, no "FATAL". A calm sentence, a face that is obviously a cartoon, then the facts. Whoever is reading this is already having a bad time.
It says considerably more than it needs to. The screen is the only artefact
of a panic — no core dump, no log to go back to — so everything cheap to collect
is collected: stop code, fault address, which CPU, which process, how far into
the boot, where the kernel is loaded, and a call chain. Anything left out is
gone. All of it goes to the serial line in the same order, which is what
bootcheck reads and what you get when the crash happens before there is a
framebuffer at all.
Once painted, panicked is set and consputc spins rather than writing, so
nothing can scribble over the report.
The QR code
kernel/core/qr.c. A panic report is worth nothing if it cannot leave a
machine whose network stack is dead, and a phone camera is an out-of-band
channel needing no driver on our side.
It encodes the report itself, not a URL — it reaches nothing. Deliberately small in three ways: byte mode only, EC level L only (the screen is a clean, evenly lit, high-contrast source; the damage QR's stronger levels protect against does not apply), and versions 1–6 only, stopping short of version 7's extra version-information blocks and version 10's wider count field.
134 bytes is a large crash report. If a payload ever needs more, the honest fix is to shorten the report.
It draws unconditionally rather than on a keypress, which is better: it costs
nothing, and requiring input would mean the one case where input is least
trustworthy is also the case where the report is hardest to retrieve. Verified
by make crashshot && make crashqr, which decodes the symbol out of the
captured framebuffer.
One palette
include/theme.h. There were three unrelated designs
and the seams showed: the splash was deep purple with gold text deliberately
matching the panic screen, the console was cream with near-black text, and so
a healthy boot was dressed as a crash and then abruptly became an amber
terminal.
The rule: normal states are calm and dark; only failure is loud.
Boot, console and shell share SCH_BG/SCH_FG — near-black with a slight blue
cast rather than pure #000, because pure black on an LCD reads as "the machine
is off". PSOGM keeps the full-bleed purple entirely to itself, which is what
makes it mean something.
What it does not do
- The console still has its cell grid. The text layer exists and the console does not use it; the rasteriser exists and no font is loaded from disk.
- No mode setting. Resolution is whatever the loader asked for. There is no
/dev/dri-style device and no way to change it at runtime. - No double buffering in practice.
display_ops.acquireis specified and the compositor needs it; virtio-gpu binds but exposes no modeset API, andwait_vblankis unimplemented everywhere. - No hardware acceleration of any kind, and none is planned before 2D blit.
- No CFF/Type 2 charstrings, so OTF fonts do not render — that is a separate
font_opsprovider and a bytecode interpreter, not an extension of theglyfpath. TrueType hinting is deliberately out of scope. - No text layout library. Advance widths exist per glyph; kerning, shaping and line breaking do not.
- The glyph cache covers ASCII only, direct-mapped. A codepoint outside it is rasterised every time.
- PSOGM renders and stops. The interactive crash mode described in ../plan/roadmap.md — walk the stack, read another process's memory, dump page tables — is designed and not built.